I am a dedicated sound designer and audio engineer with experience across independent game projects and studio productions. I specialize in overseeing audio creation and implementation to create immersive soundscapes and custom effects that enhance the overall atmosphere and player engagement. I work closely with game developers to ensure seamless integration of audio with gameplay mechanics and visual design. Currently, I manage all audio-related aspects of my company's projects, from design through mixing and mastering. I also produce and edit audio for social media and promotional content, always ensuring high-quality sound production that meets project needs and deadlines.

Fraser Harris

I am a dedicated sound designer and audio engineer with experience across independent game projects and studio productions. I specialize in overseeing audio creation and implementation to create immersive soundscapes and custom effects that enhance the overall atmosphere and player engagement. I work closely with game developers to ensure seamless integration of audio with gameplay mechanics and visual design. Currently, I manage all audio-related aspects of my company's projects, from design through mixing and mastering. I also produce and edit audio for social media and promotional content, always ensuring high-quality sound production that meets project needs and deadlines.

Available to hire

I am a dedicated sound designer and audio engineer with experience across independent game projects and studio productions. I specialize in overseeing audio creation and implementation to create immersive soundscapes and custom effects that enhance the overall atmosphere and player engagement. I work closely with game developers to ensure seamless integration of audio with gameplay mechanics and visual design.

Currently, I manage all audio-related aspects of my company’s projects, from design through mixing and mastering. I also produce and edit audio for social media and promotional content, always ensuring high-quality sound production that meets project needs and deadlines.

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Experience Level

Intermediate
Intermediate
Intermediate

Work Experience

Sound Designer at The Tactile Problem Solving Unit
August 31, 2024 - August 10, 2025
Sole sound designer for an independent game project overseeing all aspects of audio creation and implementation. Worked closely with game developers to ensure audio was seamlessly integrated with gameplay mechanics and visual design. Designed immersive soundscapes and custom sound effects to elevate the overall atmosphere and player engagement. The project released a track achieving over 40,000 plays across various platforms.
Clarity Call Back Handler at Comparison Technology
September 30, 2019 - August 10, 2025
Managed induction for temporary day staff, including signing in, issuing passes, health and safety training, and computer access. Provided ongoing support and managed expectations of temporary staff. Acted as liaison between temporary staff and line managers. Handled calls from existing and potential clients, directing them to appropriate departments or logging for callbacks.
Audio Engineer at Classy Games Studios
June 30, 2025 - August 10, 2025
Solely responsible for all audio-related aspects of the company’s projects. Designed, mixed, and mastered audio for the game Silly Suspects. Produced and edited audio for social media posts and promotional content.
Freelance Sound Designer at Classy Games Studios
June 1, 2025 - Present
Designed all interactive audio assets within the game. Mixed and mastered all audio assets to ensure high-quality sound production.

Education

Music and Sound Production at Mid Kent College, Gillingham, Kent
September 1, 2019 - June 1, 2021
Music and Sound Production at Bournemouth University
September 1, 2021 - May 1, 2025

Qualifications

Diploma in Graphic Design
January 1, 2018 - June 1, 2019

Industry Experience

Gaming, Media & Entertainment, Education