Available to hire
Hi, I’m Evan Clark, a detail-oriented entry-level Game Audio Sound Designer with hands-on academic and production experience creating and implementing interactive and linear audio for games and cinematic media.
Proficient in Wwise, Logic Pro X, and Pro Tools, I focus on clean implementation, immersive player feedback, and soundscapes that enhance gameplay and storytelling. I thrive in collaborative environments and am eager to contribute to dynamic projects in game development and media production.
Language
English
Fluent
Work Experience
Audio Engineer / Producer
June 1, 2025 - PresentRecorded, edited, mixed, and mastered multi-track productions for independent artists. Engineered and layered lead and background vocals for clarity, balance, and tonal cohesion. Produced and mixed a full vocal cover using extracted instrumental stems, including tracking, editing, processing, and final mastering.
Education
Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - February 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
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