I’m Anthony Lujan, an audio professional from Broomfield, Colorado with more than a decade of experience composing, mixing, and producing for film, video games, and music. I enjoy building clear, dynamic sound through thoughtful editing, EQ/compression, and effect design—whether I’m shaping vocals, crafting impactful sound effects, or creating music that supports what you see on screen. Over the years, I’ve worked across release-ready music production, audio post-production, and interactive sound design. I’m also currently involved in professional audio work for AI training and evaluation, where I record, process, QC, and provide technical feedback to help ensure consistent, high-quality audio outputs. I’m organized, detail-oriented, and easy to collaborate with—especially when the goal is polished, production-ready results.

Anthony Lujan Broomfield

I’m Anthony Lujan, an audio professional from Broomfield, Colorado with more than a decade of experience composing, mixing, and producing for film, video games, and music. I enjoy building clear, dynamic sound through thoughtful editing, EQ/compression, and effect design—whether I’m shaping vocals, crafting impactful sound effects, or creating music that supports what you see on screen. Over the years, I’ve worked across release-ready music production, audio post-production, and interactive sound design. I’m also currently involved in professional audio work for AI training and evaluation, where I record, process, QC, and provide technical feedback to help ensure consistent, high-quality audio outputs. I’m organized, detail-oriented, and easy to collaborate with—especially when the goal is polished, production-ready results.

Available to hire

I’m Anthony Lujan, an audio professional from Broomfield, Colorado with more than a decade of experience composing, mixing, and producing for film, video games, and music. I enjoy building clear, dynamic sound through thoughtful editing, EQ/compression, and effect design—whether I’m shaping vocals, crafting impactful sound effects, or creating music that supports what you see on screen.

Over the years, I’ve worked across release-ready music production, audio post-production, and interactive sound design. I’m also currently involved in professional audio work for AI training and evaluation, where I record, process, QC, and provide technical feedback to help ensure consistent, high-quality audio outputs. I’m organized, detail-oriented, and easy to collaborate with—especially when the goal is polished, production-ready results.

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Language

English
Fluent
Spanish; Castilian
Intermediate
German
Intermediate

Work Experience

Audio AI Trainer at Micro1
May 1, 2026 - Present
Performed professional audio engineering tasks for AI training and evaluation projects, including recording, editing, processing, and quality control. Applied EQ, compression, limiting, noise reduction, and saturation to ensure clean, balanced, technically accurate audio. Trained and evaluated AI outputs by identifying artifacts and providing detailed technical feedback and annotations. Helped develop and communicate audio-production guidelines and workflows to support consistent project quality.
Audio Engineer at AV Studios
January 1, 2025 - July 1, 2025
Recording, Mixing, Editing and Mastering, routing and signal flow from recording artist on Pro Tools through the mixing console; knowledge of effects and how to use them during the mixdown before mastering.
Sound Designer at EA Sports
July 1, 2024 - Present
Design and create FX using Pro Tools. Collaborate with audio engineers and producers with knowledge of Wwise and game engines (Unity/Unreal).
SFX Sound Designer at Epic Games
May 1, 2022 - July 1, 2024
Design and create foley and reconstruct loops to make sound effects, live ambient, and re-record voice overs. Use Wwise and collaborate with teams on Unity/Unreal via Discord.
Audio Engineer / Sound Designer at Epic Games
May 1, 2022 - January 1, 2025
Design and create foley, reconstruct loops to make sound effects, live ambient, and re-record voice overs. Knowledge of Wwise, Unity, and Unreal Engine; collaborate with other audio engineers and producers.
Mixing And Mastering Audio Engineer at Sony Music
April 1, 2022 - Present
Mixed and mastered music projects across multiple genres to achieve professional, release-ready sound. Edited, balanced, and processed vocals, instruments, and production elements for clarity and cohesion. Applied EQ, compression, limiting, saturation, reverb, delay, and other processing techniques to enhance dynamics and overall sonic quality. Managed vocal and instrument routing, bus processing, parallel compression, and effects chains to improve depth, punch, and stereo imaging, with an emphasis on polished, finished mixes.
Audio Engineer at ARGENT Wave Recording Studio
January 1, 2020 - May 1, 2022
Creating, producing, and executing routing and signal flow from recording artist on Pro Tools through the mixing console; knowledge of effects and how to use them during the mixdown before mastering.

Education

Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - January 1, 2023
Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - January 1, 2023
Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - January 1, 2023
Bachelor of Science Degree in Audio Production at Full Sail University
September 1, 2023 - September 1, 2023
Bachelor of Science Degree in Audio Production at Full Sail University
September 1, 2023 - September 4, 2026
Bachelor of Science Degree in Audio Production at Full Sail University
January 1, 2023 - September 1, 2023

Qualifications

Producer of the Year, Colorado Springs
January 1, 2018 - December 26, 2025
Producer of the Year in Colorado Springs
January 1, 2018 - May 17, 2026
Producer of the year in Colorado Springs
January 1, 2018 - May 17, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Education