I’m a technical game and visual effects artist with a strong focus on rigging, animation workflows, and real-time production in Blender and Unreal Engine 5. I enjoy building reliable tools that help teams move faster—whether that’s creating custom Blender utilities, optimizing export pipelines, or developing simulations and visual effects for game production.
I also bring a solid 3D/animation art foundation from experience across rigging, animation, and VFX work, along with practical hands-on skills in Python/Blender tooling, shaders, and production-focused hardware programming. I’m comfortable collaborating with designers and developers, translating artistic intent into engine-ready assets, and supporting projects end-to-end—from concept and animation through integration.
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