I’m a technical game and visual effects artist with a strong focus on rigging, animation workflows, and real-time production in Blender and Unreal Engine 5. I enjoy building reliable tools that help teams move faster—whether that’s creating custom Blender utilities, optimizing export pipelines, or developing simulations and visual effects for game production. I also bring a solid 3D/animation art foundation from experience across rigging, animation, and VFX work, along with practical hands-on skills in Python/Blender tooling, shaders, and production-focused hardware programming. I’m comfortable collaborating with designers and developers, translating artistic intent into engine-ready assets, and supporting projects end-to-end—from concept and animation through integration.…

Frede Ödéhn

I’m a technical game and visual effects artist with a strong focus on rigging, animation workflows, and real-time production in Blender and Unreal Engine 5. I enjoy building reliable tools that help teams move faster—whether that’s creating custom Blender utilities, optimizing export pipelines, or developing simulations and visual effects for game production. I also bring a solid 3D/animation art foundation from experience across rigging, animation, and VFX work, along with practical hands-on skills in Python/Blender tooling, shaders, and production-focused hardware programming. I’m comfortable collaborating with designers and developers, translating artistic intent into engine-ready assets, and supporting projects end-to-end—from concept and animation through integration.…

Available to hire

I’m a technical game and visual effects artist with a strong focus on rigging, animation workflows, and real-time production in Blender and Unreal Engine 5. I enjoy building reliable tools that help teams move faster—whether that’s creating custom Blender utilities, optimizing export pipelines, or developing simulations and visual effects for game production.

I also bring a solid 3D/animation art foundation from experience across rigging, animation, and VFX work, along with practical hands-on skills in Python/Blender tooling, shaders, and production-focused hardware programming. I’m comfortable collaborating with designers and developers, translating artistic intent into engine-ready assets, and supporting projects end-to-end—from concept and animation through integration.

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Language

Swedish
Advanced
English
Fluent
German
Intermediate

Work Experience

Home technology sales associate (Remote) at The Game Assembly (Higer Vocational Education)
January 1, 2025 - Present
Role described alongside a learning/work focus in game-related production. Contributed to technical art tasks and game workflow understanding through practical experience connected to education.
Technical Artist at Kjell & Company (Helsingborg & Skåne)
January 1, 2024 - Present
Sales associate work while building customer satisfaction through product service and support for home technology products. Focused on providing a high-quality customer experience.
Technical Artist at Kurir gatan 5 in Helsingborg 2 5452
January 1, 2021 - January 1, 2022
Remote technical artist role focused on rigging/animation integration and production support. Worked on visual communication and technical animation tasks, collaborating with teams to ensure engine-ready results.

Education

Bachelor of Communication (specialization in rigging and technical animation) at Malmö University
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics