I am a gameplay focused developer with industry experience in both the Unity Engine and Unreal Engine, specializing in creating performant, polished, and engaging gameplay mechanics for players and developers alike. I've contributed to a diverse range of projects - from PlanetSmith (Incandescent Games), an open-world survival game set on a hex-grid shaped voxel-based spherical planet, to Axon (Exsurgo), a revolutionary device to aid chronic pain sufferers, and Wanderer (Mighty Eyes), a time-travel VR game. I have also designed a wide array of gameplay mechanics in my own spare time. In these roles, I helped craft unique gameplay systems and refined existing ones to deliver the most seamless, immersive experiences possible. I hold a Bachelor of Software Engineering from Media Design School and enjoy collaborating to turn ideas into art for players and developers to enjoy. My hands-on experience with Unity ECS, Unity Jobs, Unity Burst, and custom Unity editor tools has enabled me to deliver high-quality gameplay features that resonate with players and developers alike.

Sally Gillbanks

I am a gameplay focused developer with industry experience in both the Unity Engine and Unreal Engine, specializing in creating performant, polished, and engaging gameplay mechanics for players and developers alike. I've contributed to a diverse range of projects - from PlanetSmith (Incandescent Games), an open-world survival game set on a hex-grid shaped voxel-based spherical planet, to Axon (Exsurgo), a revolutionary device to aid chronic pain sufferers, and Wanderer (Mighty Eyes), a time-travel VR game. I have also designed a wide array of gameplay mechanics in my own spare time. In these roles, I helped craft unique gameplay systems and refined existing ones to deliver the most seamless, immersive experiences possible. I hold a Bachelor of Software Engineering from Media Design School and enjoy collaborating to turn ideas into art for players and developers to enjoy. My hands-on experience with Unity ECS, Unity Jobs, Unity Burst, and custom Unity editor tools has enabled me to deliver high-quality gameplay features that resonate with players and developers alike.

Available to hire

I am a gameplay focused developer with industry experience in both the Unity Engine and Unreal Engine, specializing in creating performant, polished, and engaging gameplay mechanics for players and developers alike.

I’ve contributed to a diverse range of projects - from PlanetSmith (Incandescent Games), an open-world survival game set on a hex-grid shaped voxel-based spherical planet, to Axon (Exsurgo), a revolutionary device to aid chronic pain sufferers, and Wanderer (Mighty Eyes), a time-travel VR game. I have also designed a wide array of gameplay mechanics in my own spare time. In these roles, I helped craft unique gameplay systems and refined existing ones to deliver the most seamless, immersive experiences possible. I hold a Bachelor of Software Engineering from Media Design School and enjoy collaborating to turn ideas into art for players and developers to enjoy. My hands-on experience with Unity ECS, Unity Jobs, Unity Burst, and custom Unity editor tools has enabled me to deliver high-quality gameplay features that resonate with players and developers alike.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Developer at Incandescent Games
January 1, 2025 - December 31, 2025
Implemented A* AI pathfinding using voxel-based blocks and Unity DOTS to significantly improve performance. Enhanced custom Unity editor tools to streamline future game development, modding tools, and art implementation. Implemented multiple gameplay mechanics to enhance player experience and engagement. Updated animation state machines and created custom animations for AI. Conducted thorough bug testing and fixes.
Play Tester at Mighty Eyes
November 1, 2021 - August 31, 2022
Playtested Wanderer to find and report bugs, gameplay issues, and to ensure the game was free of game-breaking bugs.
Game Developer at Exsurgo
November 1, 2020 - December 31, 2024
Updated and improved the Axon app’s functionality and usability to improve player recovery. Created and developed multiple prototypes of games for the Axon app’s target audience of chronic pain sufferers. Reworked the Axon app’s UI, using both Unity GUI and UI Toolkit. Updated the game’s flow and layout. Testing and bug fixing. Phoenix app (Unreal Engine) was also part of this role: created and updated minigames and integrated with Unreal Engine.
Junior VR Developer at Mighty Eyes
November 1, 2019 - November 30, 2020
Prototyped levels to validate level and gameplay flow before final art and gameplay mechanics were implemented. Designed and built multiple gameplay mechanics for players to interact with. Created an AI system that navigates to desired locations and performs the corresponding actions.

Education

Bachelor of Software Engineering at Media Design School
January 1, 2017 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet