I am a gameplay focused developer with industry experience in both the Unity Engine and Unreal Engine, specializing in creating performant, polished, and engaging gameplay mechanics for players and developers alike.
I’ve contributed to a diverse range of projects - from PlanetSmith (Incandescent Games), an open-world survival game set on a hex-grid shaped voxel-based spherical planet, to Axon (Exsurgo), a revolutionary device to aid chronic pain sufferers, and Wanderer (Mighty Eyes), a time-travel VR game. I have also designed a wide array of gameplay mechanics in my own spare time. In these roles, I helped craft unique gameplay systems and refined existing ones to deliver the most seamless, immersive experiences possible. I hold a Bachelor of Software Engineering from Media Design School and enjoy collaborating to turn ideas into art for players and developers to enjoy. My hands-on experience with Unity ECS, Unity Jobs, Unity Burst, and custom Unity editor tools has enabled me to deliver high-quality gameplay features that resonate with players and developers alike.
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