Treat Rush: Arcade Game Prototype
Gracious
Published
Treat Rush is a 60-second arcade game prototype I designed as a personal concept project to showcase my game design skills. The player controls a dog that catches falling treats while dodging obstacles.
Design highlights:
Core loop: Move, catch, dodge. It’s simple enough to learn in seconds, with enough tension to keep players engaged.
Risk and reward: Bones are common and worth 1 point, golden fish are rarer and worth 5, and socks cost a life, so players have to decide when to go for a high score.
Difficulty curve: Items fall faster and spawn more often as the timer runs down, so each round builds in intensity.
Controls: Mouse, touch, and keyboard support, so the game works on laptops and phones.
Visual style: A warm, friendly palette with clear shapes, so players can tell treats from hazards at a glance.
The prototype is playable in the browser. I can also design the mechanics, levels, and UI for your game, from concept to a working prototype.