Treat Rush is a 60-second arcade game prototype I designed as a personal concept project to showcase my game design skills. The player controls a dog that catches falling treats while dodging obstacles. Design highlights: Core loop: Move, catch, dodge. It’s simple enough to learn in seconds, with enough tension to keep players engaged. Risk and reward: Bones are common and worth 1 point, golden fish are rarer and worth 5, and socks cost a life, so players have to decide when to go for a high score. Difficulty curve: Items fall faster and spawn more often as the timer runs down, so each round builds in intensity. Controls: Mouse, touch, and keyboard support, so the game works on laptops and phones. Visual style: A warm, friendly palette with clear shapes, so players can tell treats from hazards at a glance. The prototype is playable in the browser. I can also design the mechanics, levels, and UI for your game, from concept to a working prototype.
- Game Composer
- Game Designer
- Game Developer
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