I’m Andrey Shcherbin, a technical director and multidisciplinary 3D/VFX artist focused on real-time pipelines, Houdini and Unreal Engine, and virtual production workflows. Over the past 10+ years, I’ve led and built cinematic real-time content, interactive MR/VR experiences, digital twins, procedural systems, simulations, and XR-ready visualization tools.
I enjoy bridging artistic intent with production-grade engineering—developing custom tools and C++/Unreal systems, optimizing performance for large live events and enterprise reviews, and troubleshooting hard technical challenges end to end. From Niagara/DMX lighting and photoreal automotive twins to venue-scale VFX and interactive spatial apps, I help teams deliver polished, scalable, high-performance visual systems.
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