Detail-oriented 3D artist with expertise in hard-surface and organic modeling, UV mapping, and texture creation for film and interactive media. Experienced in creating high-quality assets that enhance visual authenticity and contribute to immersive environments.
Proficient with industry-standard tools including Maya, ZBrush, Substance Painter, and Unreal Engine. Focused on asset optimization, attention to detail, and collaborative teamwork to support production timelines and reliable delivery.
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I bring professional experience in 3D modelling, texturing, and asset creation, with a strong focus on
creating high-quality, optimised assets for production pipelines.
I contributed to asset modelling at Future Associate for Baz Luhrmann’s Elvis (2022),
where I modelled hard surface assets for the MGM studio scene.
I also developed organic, hard surface, and low-poly assets during my studies at UTS Animal Logic
Academy (2020), collaborating within a professional team environment under
experienced creative and technical leads on award-winning animated and mixed reality
projects.
My skillset includes modelling in Maya and ZBrush, UV mapping, texturing in Substance Painter, and working in Unreal Engine 5 to create materials and set up static meshes within material and blueprint workflows.
I have a strong understanding of clean topology, optimisation, and producing assets that meet both artistic and technical requirements.
I work well both independently and as part of a collaborative team, take feedback
constructively, and enjoy problem-solving to achieve the strongest outcome for a
project. I am highly motivated to continue growing as a 3D Artist while contributing
positively to a studio environment.
I would welcome the opportunity to discuss how my skills and experience could
contribute to your team. Thank you for your time and consideration, and I look forward
to hearing from you.
Kind regards,
Gareth Sealy
Demo Reel:
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