Detail-oriented 3D artist with expertise in hard-surface and organic modeling, UV mapping, and texture creation for film and interactive media. Experienced in creating high-quality assets that enhance visual authenticity and contribute to immersive environments. Proficient with industry-standard tools including Maya, ZBrush, Substance Painter, and Unreal Engine. Focused on asset optimization, attention to detail, and collaborative teamwork to support production timelines and reliable delivery.

Gareth Sealy

Detail-oriented 3D artist with expertise in hard-surface and organic modeling, UV mapping, and texture creation for film and interactive media. Experienced in creating high-quality assets that enhance visual authenticity and contribute to immersive environments. Proficient with industry-standard tools including Maya, ZBrush, Substance Painter, and Unreal Engine. Focused on asset optimization, attention to detail, and collaborative teamwork to support production timelines and reliable delivery.

Available to hire

Detail-oriented 3D artist with expertise in hard-surface and organic modeling, UV mapping, and texture creation for film and interactive media. Experienced in creating high-quality assets that enhance visual authenticity and contribute to immersive environments.

Proficient with industry-standard tools including Maya, ZBrush, Substance Painter, and Unreal Engine. Focused on asset optimization, attention to detail, and collaborative teamwork to support production timelines and reliable delivery.

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Language

English
Fluent

Work Experience

3D Artist at Future Associate/ Warner Brothers
August 1, 2021 - November 1, 2021
Developed detailed 3D assets for the film 'Elvis' directed by Baz Luhrmann. Modeled and textured Elvis’s tour bus (Flexible Vitaliner VL100) in Maya and Substance Painter to improve visual authenticity for the film. Modeled set props for MGM studio scenes including fences, power boxes, trailer generators, and construction objects to support an immersive environment design.
3D Artist (Student) at UTS Animal Logic Academy
January 1, 2020 - December 1, 2020
Created UV-mapped assets and built levels in Maya, ZBrush, Substance Painter, and Unreal Engine. Collaborated on a short animated film and AR/VR projects contributing to storytelling and visual design. Gained hands-on experience with the ShotGrid pipeline under industry mentorship, strengthening workflow understanding.

Education

Master of Animation and Visualisation at UTS Animal Logic Academy
January 1, 2020 - December 1, 2020

Qualifications

Master of Animation and Visualisation (3D Art)
January 1, 2020 - December 1, 2020

Industry Experience

Media & Entertainment, Education
    3D Modelling and Texturing Portfolio

    I bring professional experience in 3D modelling, texturing, and asset creation, with a strong focus on
    creating high-quality, optimised assets for production pipelines.
    I contributed to asset modelling at Future Associate for Baz Luhrmann’s Elvis (2022),
    where I modelled hard surface assets for the MGM studio scene.

    I also developed organic, hard surface, and low-poly assets during my studies at UTS Animal Logic
    Academy (2020), collaborating within a professional team environment under
    experienced creative and technical leads on award-winning animated and mixed reality
    projects.

    My skillset includes modelling in Maya and ZBrush, UV mapping, texturing in Substance Painter, and working in Unreal Engine 5 to create materials and set up static meshes within material and blueprint workflows.
    I have a strong understanding of clean topology, optimisation, and producing assets that meet both artistic and technical requirements.

    I work well both independently and as part of a collaborative team, take feedback
    constructively, and enjoy problem-solving to achieve the strongest outcome for a
    project. I am highly motivated to continue growing as a 3D Artist while contributing
    positively to a studio environment.

    I would welcome the opportunity to discuss how my skills and experience could
    contribute to your team. Thank you for your time and consideration, and I look forward
    to hearing from you.

    Kind regards,
    Gareth Sealy

    Demo Reel:

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