Hi, I’m Guillermo Zapata. I am a senior animator with over 8 years of experience in 2D animation using Toon Boom Harmony and 3D work in Autodesk Maya. I’ve contributed to international productions, crafted expressive characters, and built pipelines that blend traditional animation with modern AI-assisted storytelling. I’m currently exploring AI-generated video workflows with Runway, Midjourney, SeaArt, and Python-based tools, and I enjoy collaborating with creative and marketing teams to push storytelling boundaries. I’m excited about remote, full-time roles where I can bring ideas to life and mentor others.

Guillermo Zapata

Hi, I’m Guillermo Zapata. I am a senior animator with over 8 years of experience in 2D animation using Toon Boom Harmony and 3D work in Autodesk Maya. I’ve contributed to international productions, crafted expressive characters, and built pipelines that blend traditional animation with modern AI-assisted storytelling. I’m currently exploring AI-generated video workflows with Runway, Midjourney, SeaArt, and Python-based tools, and I enjoy collaborating with creative and marketing teams to push storytelling boundaries. I’m excited about remote, full-time roles where I can bring ideas to life and mentor others.

Available to hire

Hi, I’m Guillermo Zapata. I am a senior animator with over 8 years of experience in 2D animation using Toon Boom Harmony and 3D work in Autodesk Maya. I’ve contributed to international productions, crafted expressive characters, and built pipelines that blend traditional animation with modern AI-assisted storytelling.

I’m currently exploring AI-generated video workflows with Runway, Midjourney, SeaArt, and Python-based tools, and I enjoy collaborating with creative and marketing teams to push storytelling boundaries. I’m excited about remote, full-time roles where I can bring ideas to life and mentor others.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior 2D and 3D Character Animator at Corporación Línea de Tiempo
January 1, 2025 - January 1, 2025
3D modeling, texturing, animation, and motion graphics using Autodesk Maya and After Effects. Supervised production of animated short films and character creation.
Professor After Effects, 2D and 3D Animation at Universidad de Medellín
January 1, 2025 - January 1, 2025
Taught 2D and 3D Character Animation, Rigging, and Motion Graphics using Adobe After Effects, Toon Boom Harmony and Autodesk Maya; mentored students and supervised production pipelines.

Education

AI and Programming Studies at Academy by Polygonus
January 11, 2030 - November 2, 2025
3D Animation Technologist at SENA Colombia
January 11, 2030 - November 2, 2025
Anthropology & Film Studies at Universidad de Antioquia
January 11, 2030 - November 2, 2025
Diploma in Advanced Character Animation at NASKA Digital
January 11, 2030 - November 2, 2025

Qualifications

Official selections at over 10 international film festivals
January 11, 2030 - November 2, 2025
National recognition from Colombia's Ministry of Culture (2016-2018)
January 1, 2016 - January 1, 2018

Industry Experience

Media & Entertainment, Education, Professional Services