I am a video game artist with a background in costume design and a passion for creating concepts which are influenced by a variety of cultures and historical genres. I strive to continually explore new tools and methods used in the gaming industry, as well as enhance my own skills, particularly in the areas where my unique background and perspective help me to drive creativity to a new level.

Gabriela Woch

I am a video game artist with a background in costume design and a passion for creating concepts which are influenced by a variety of cultures and historical genres. I strive to continually explore new tools and methods used in the gaming industry, as well as enhance my own skills, particularly in the areas where my unique background and perspective help me to drive creativity to a new level.

Available to hire

I am a video game artist with a background in costume design and a passion for creating concepts which are influenced by a variety of cultures and historical genres. I strive to continually explore new tools and methods used in the gaming industry, as well as enhance my own skills, particularly in the areas where my unique background and perspective help me to drive creativity to a new level.

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Work Experience

Environment Artist at Playground Games (Xbox Game Studios)
February 1, 2025 - Present
Allocated to planning and set dressing certain locations in Japan. This involves researching and constructing a content plan for the art department to understand and follow, then building the areas from a block-out to the final pass. Given solo assignments that allowed me to cooperate directly with the level designers, and take charge on creative decisions.
3D Artist at The Chinese Room (Sumo Group Ltd)
April 1, 2019 - July 1, 2024
Responsible for set dressing nine sections of the level inside four important unannounced story points in the game. I collaborated with the character team, helping to tailor distinct NPC costumes, head accessories, and create fabric materials. Heavily occupied in 3D prop creation, with emphasis on the interactable assets.
Junior 3D Artist at The Chinese Room (Sumo Group Ltd)
July 1, 2024 - Present
Worked on building and texturizing 3D props, most importantly set dressing and constructing on the game’s second level, Agartha. Took control of creating multiple important interactive assets that were used throughout the game.

Education

MA Computer Games Art and Design at Goldsmiths University of London
September 1, 2017 - September 1, 2019
BA (HONS) Costume and Performance Design at Arts University Bournemouth
September 1, 2013 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment