3D Environment Artist focused on stylised environments, materials, and Unreal Engine 5 shader workflows. I build cohesive scenes with strong props and quality textures. I can also work on characters and hero props. I am well versed in every step of the pipeline including modelling, sculpting, texturing and rigging using a wide array of softwares such as Maya, Blender, Substance Painter and Designer and Zbrush.

Gabriel Banks

3D Environment Artist focused on stylised environments, materials, and Unreal Engine 5 shader workflows. I build cohesive scenes with strong props and quality textures. I can also work on characters and hero props. I am well versed in every step of the pipeline including modelling, sculpting, texturing and rigging using a wide array of softwares such as Maya, Blender, Substance Painter and Designer and Zbrush.

Available to hire

3D Environment Artist focused on stylised environments, materials, and Unreal Engine 5 shader workflows. I build cohesive scenes with strong props and quality textures.

I can also work on characters and hero props. I am well versed in every step of the pipeline including modelling, sculpting, texturing and rigging using a wide array of softwares such as Maya, Blender, Substance Painter and Designer and Zbrush.

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Work Experience

Character Artist at Pals to Freedom (Game Jam)
September 1, 2025 - September 30, 2025
Selected and created 7 unique characters from concept to final animations, textures, and rigs within a short 3-day game jam schedule. Owned the character pipeline including concept finalisation, modelling/asset readiness, texturing, and animation/rig deliverables suitable for gameplay integration.
Environment Artist + Prop Artist at Bubble Blast (Game Jam)
July 1, 2025 - July 31, 2025
Produced background assets and settings for all 3 levels as environment artist. As prop artist, created multiple gameplay and set-dressing props including a cannon, cannon balls, rocks, ruins, and barrels to support the visual theme and level composition.
Character Artist + Environment Artist at Doorcrash! (Student Game Project)
July 1, 2025 - December 31, 2025
Created the main character, NPCs, and multiple outfit options that can be randomly assigned. Produced the main character’s bike, plus 3 car variants and a truck that drive through the level. As environment artist, arranged props and buildings to create a cohesive, visually consistent environment and support gameplay readability.
Environment/Prop Artist (VR Minigame Background Assets) at Squid Archery (VR Minigame)
June 1, 2025 - June 30, 2025
Created 4 unique VR assets including a rock wall, axe/hammer, bow, and arrow for a small archery-focused VR minigame. Focused on delivering usable background/weapon assets aligned with VR interaction needs and the project’s visual style.
Prop Artist + Texture Artist at Placed in time. (Student Game Project)
October 1, 2024 - November 30, 2024
Created in-game props visible throughout gameplay including a guitar, drum kit, bed, and pirate hat. Also handled texture creation for multiple widely used textures used across the game, ensuring consistent material appearance and production efficiency for the overall scene.

Education

Diploma of Visual Arts (CUA51120) at Academy of interactive entertainment (AIE)
January 1, 2024 - January 1, 2024
Diploma of Screen and Media (CUA51020) at Academy of interactive entertainment (AIE)
January 1, 2024 - January 1, 2024
Advanced Diploma of Professional Game Development (11151NAT) at Academy of interactive entertainment (AIE)
January 1, 2025 - August 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics