I am a 3D Animator and Voxel Artist with strong experience in video game asset development, specialized in character, prop, and modular environment modeling, texturing, and animation. I have contributed to 10+ official experiences in The Sandbox, producing over 500 optimized in-game assets while maintaining visual consistency, technical efficiency, and scalability. My profile combines artistic sensibility with a technical mindset, allowing me to adapt to different visual styles such as cartoon, voxel, low-poly, and stylized art, as well as professional production pipelines. I have experience working in hybrid and remote teams, meeting deadlines and quality standards. In addition, my background in 2D art and frame-by-frame animation strengthens my understanding of motion, silhouette, and character expression across both 3D and voxel workflows. I consider myself creative, detail-oriented, adaptable, and constantly focused on improving both visual quality and technical performance.

GabAnimation | Francisco Gabarrella

I am a 3D Animator and Voxel Artist with strong experience in video game asset development, specialized in character, prop, and modular environment modeling, texturing, and animation. I have contributed to 10+ official experiences in The Sandbox, producing over 500 optimized in-game assets while maintaining visual consistency, technical efficiency, and scalability. My profile combines artistic sensibility with a technical mindset, allowing me to adapt to different visual styles such as cartoon, voxel, low-poly, and stylized art, as well as professional production pipelines. I have experience working in hybrid and remote teams, meeting deadlines and quality standards. In addition, my background in 2D art and frame-by-frame animation strengthens my understanding of motion, silhouette, and character expression across both 3D and voxel workflows. I consider myself creative, detail-oriented, adaptable, and constantly focused on improving both visual quality and technical performance.

Available to hire

I am a 3D Animator and Voxel Artist with strong experience in video game asset development, specialized in character, prop, and modular environment modeling, texturing, and animation. I have contributed to 10+ official experiences in The Sandbox, producing over 500 optimized in-game assets while maintaining visual consistency, technical efficiency, and scalability.

My profile combines artistic sensibility with a technical mindset, allowing me to adapt to different visual styles such as cartoon, voxel, low-poly, and stylized art, as well as professional production pipelines. I have experience working in hybrid and remote teams, meeting deadlines and quality standards.

In addition, my background in 2D art and frame-by-frame animation strengthens my understanding of motion, silhouette, and character expression across both 3D and voxel workflows. I consider myself creative, detail-oriented, adaptable, and constantly focused on improving both visual quality and technical performance.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Voxel Artist at The Sandbox Game
October 9, 2022 - June 6, 2025
I have contributed to official projects in The Sandbox, producing 500+ voxel assets with a strong focus on visual consistency, optimization, and scalability. My work combines artistic design and technical efficiency, allowing me to adapt to different styles and production pipelines.
IU Illustrator | Character Designer | Environment Artist | Character Animator at Merry Vengance
February 10, 2020 - January 5, 2026
Today, I am still involved in this indie video game with a 2D cartoon art style. I have created numerous character designs for enemies, protagonists, and NPCs, and I have been responsible for creating their frame-by-frame animations and considering the corresponding top-down perspective. I have generated numerous illustrations for the video game interface as well as the animations involved, such as the flame of a candle. I have created the video game maps as well as the props and everything else involved in transforming an empty space into one full of life and mysteries to be discovered.

Education

Self-taught at Internet, courses and too much practice.
June 1, 2015 - January 5, 2026
I will always continue learning new things, trying to discover the paths available to follow and offering my service, dedication, and art to those who need it.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet