I am a 3D Animator and Voxel Artist with strong experience in video game asset development, specialized in character, prop, and modular environment modeling, texturing, and animation. I have contributed to 10+ official experiences in The Sandbox, producing over 500 optimized in-game assets while maintaining visual consistency, technical efficiency, and scalability.
My profile combines artistic sensibility with a technical mindset, allowing me to adapt to different visual styles such as cartoon, voxel, low-poly, and stylized art, as well as professional production pipelines. I have experience working in hybrid and remote teams, meeting deadlines and quality standards.
In addition, my background in 2D art and frame-by-frame animation strengthens my understanding of motion, silhouette, and character expression across both 3D and voxel workflows. I consider myself creative, detail-oriented, adaptable, and constantly focused on improving both visual quality and technical performance.
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