Senior 3D artist with 5+ years of experience blending high-end design, photoreal product visualization, and cinematic animation. I specialize in look-development, lighting, and real-time pipelines (Blender/Unreal Engine), with a strong aesthetic foundation in Fine Arts and an advanced master’s in character modeling and texturing for AAA games. I lead and mentor creative teams, optimize production workflows, and translate art direction into efficient, consistent asset pipelines. I’m passionate about turning technical solutions into beautiful results—whether through procedural/automation tools, advanced sculpting and texturing, or teaching 3D character creation to students.

Gabriel Da Aira Rodríguez

Senior 3D artist with 5+ years of experience blending high-end design, photoreal product visualization, and cinematic animation. I specialize in look-development, lighting, and real-time pipelines (Blender/Unreal Engine), with a strong aesthetic foundation in Fine Arts and an advanced master’s in character modeling and texturing for AAA games. I lead and mentor creative teams, optimize production workflows, and translate art direction into efficient, consistent asset pipelines. I’m passionate about turning technical solutions into beautiful results—whether through procedural/automation tools, advanced sculpting and texturing, or teaching 3D character creation to students.

Available to hire

Senior 3D artist with 5+ years of experience blending high-end design, photoreal product visualization, and cinematic animation. I specialize in look-development, lighting, and real-time pipelines (Blender/Unreal Engine), with a strong aesthetic foundation in Fine Arts and an advanced master’s in character modeling and texturing for AAA games.

I lead and mentor creative teams, optimize production workflows, and translate art direction into efficient, consistent asset pipelines. I’m passionate about turning technical solutions into beautiful results—whether through procedural/automation tools, advanced sculpting and texturing, or teaching 3D character creation to students.

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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Fluent

Work Experience

Senior 3D Designer at Ennov ationHUB
September 1, 2025 - Present
Led end-to-end 3D production of luxury furniture and home decor assets for the UK market. Implemented Substance-to-Blender workflows to achieve photoreal catalog renders. Focused on achieving consistent visual quality suitable for product visualization and e-commerce/marketing use.
Senior 3D Designer (Art Direction / Pipeline Lead) at EnnovationHUB
September 1, 2025 - Present
Led end-to-end 3D production of luxury furniture and home decor assets for the UK market. Implemented Substance-to-Blender workflows to achieve photorealistic catalog renders. Focused on consistent visual output and efficient production through standardized asset pipelines and rendering processes.
Mid 3D Pipeline Consultant & Art Director at Mago Productions
September 1, 2025 - October 28, 2025
Led the art direction and visual development for multiple 3D animation and visualization projects, ensuring stylistic consistency and high production quality. Designed and optimized the 3D production pipeline using Blender, improving workflow efficiency and cross-department collaboration. Provided technical consultancy on Blender integration, add-on development, and asset management strategies. Supervised teams of modelers and texture artists, offering feedback and mentoring to maintain artistic and technical standards. Coordinated with production and compositing teams to ensure smooth render and post-production pipelines. Delivered solutions for automation, procedural modeling, and shading optimization to accelerate production timelines.
Senior 3D Artist at Livitum
August 1, 2025 - August 1, 2025
Created high-quality 3D models for use in Unity and website, ensuring adherence to project specifications and artistic vision. Collaborated closely with art directors and 3D designers to bring assets to life and maintain consistency across projects. Demonstrated proficiency in sculpting, 3D modeling, and texturing to deliver engaging and dynamic 3D assets. Adapted to various art styles and provided creative input to enhance the visual appeal of assets within different environments.
Senior 3D Artist at Livitum
June 1, 2022 - August 1, 2025
Created high-quality 3D models for use in Unity and on websites, ensuring assets met project specifications and artistic direction. Collaborated with art directors and 3D designers to maintain consistency across projects. Contributed through sculpting, 3D modeling, and texturing, adapting to different art styles and environments; supported production to deliver engaging real-time assets.
Senior 3D Artist at Livitium
June 1, 2022 - August 31, 2025
Created high-quality 3D models for Unity and website use while adhering to project specifications and artistic direction. Collaborated with art directors and 3D designers to maintain consistency across projects. Delivered sculpting, 3D modeling, and texturing work, adapting to multiple art styles and contributing creative improvements for different environments.
Blender Enterprise Tutor at Cloud Formación
June 1, 2022 - June 1, 2022
Taught Blender and 3D art fundamentals in enterprise settings, including character design, UV mapping, texturing, rendering, and rigging. Conducted workshops and provided hands-on guidance to students pursuing video game and 3D art careers.
Blender Enterprise Tutor at Nascor Formación
February 1, 2022 - February 1, 2022
3D modeler tutor for online training focused on Blender, covering modeling, UV mapping, texturing, rendering, and basic rigging for multiple enterprises.
3D modeler tutor at Nascor Formación (Enterprise)
October 1, 2021 - Present
Online training tutor teaching Blender for other enterprises. Focused on modeling, UV mapping, texturing, rendering, and rigging, with an emphasis on multiplatform Blender workflows for production use.
Blender and ZBrush Tutor (TIC-Blender and Zbrush) at Cloud Formación TIC
June 1, 2021 - June 1, 2022
Taught and supported advanced/high-end realistic and stylized character creation in Blender and ZBrush. Covered cloth sculpting and simulation, PBR and hand-painted texturing, anatomical and hard-surface sculpting, and low-poly character workflows. Provided instruction to help students build production-ready skills in character creation.
Blender and ZBrush Tutor (High-end / Stylized / Cloth) at Cloud Formación TIC
June 1, 2021 - June 1, 2022
Taught advanced character creation workflows, including high-end realistic, stylized, and low-poly styles. Covered cloth sculpting and simulation, PBR and hand-painted texturing, anatomical and hard-surface sculpting, and core Blender tools for multiplatform production education.
3D modeler tutor at Nascor Formación – Blender Enterprise
January 1, 2021 - January 1, 2021
Provided 3D modeling and production training using Blender for other enterprises, including modeling, UV mapping, texturing, rendering, and rigging as core skills taught to students.
3D Modeler & Digital Sculptor at KR Studios
February 1, 2020 - February 1, 2020
Props Modeling (Autodesk Maya, Blender). Character design (ZBrush). Texturing (Maya, Photoshop, Blender). Retopology (Blender).
3D modeler and digital sculptor at Kr: Studios
July 1, 2018 - February 1, 2020
Worked on props modeling (Autodesk Maya, Blender) and character design (ZBrush). Produced textures using Maya/Photoshop/Blender, performed retopology in Blender, and delivered assets for production needs. Participated in character/asset creation pipelines spanning sculpting through texture and final optimization.
3D Modeler and Digital Sculptor (Props / Characters) at Kr: Studios
July 1, 2018 - February 29, 2020
Worked on props modeling (Autodesk Maya, Blender) and character design (ZBrush). Produced texturing with Maya/Photoshop/Blender. Performed retopology in Blender and supported end-to-end asset creation for production needs.

Education

Advanced Master’s Degree in Character Modeling And Texturing For AAA Video Games at Voxel School
January 1, 2024 - October 28, 2025
Superior Technician of 3D Animation, Games and Interactive Environments, Videogames and Programming at EIS Imaxe e Son
January 1, 2018 - January 1, 2021
Advanced Master’s Degree in character modeling and texturing for AAA video games at Voxel School
January 1, 2024 - January 1, 2024
Superior Technician of 3D Animation, Games and Interactive Environments, Videogames and Programming at EIS Imaxe e Son
January 1, 2018 - January 1, 2021
Advanced Master’s Degree in character Modeling and Texturing for AAA video games at Voxel School
October 1, 2021 - February 1, 2022
Specialized Technician of 3D Animation, Games and Interactive Environments (Videogames and Programing) at EIS Imaxe e Son
January 1, 2018 - January 1, 2021

Qualifications

Advanced Master’s Degree in character modeling and texturing for AAA video games
January 1, 2024 - January 1, 2024
Advanced Master’s Degree in Character Modeling and Texturing for AAA video games
October 1, 2021 - February 1, 2022
Superior Technician of 3D Animation, Games and Interactive Environments, Videogames and Programing
January 1, 2018 - January 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services