Senior 3D artist with 5+ years of experience blending high-end design, photoreal product visualization, and cinematic animation. I specialize in look-development, lighting, and real-time pipelines (Blender/Unreal Engine), with a strong aesthetic foundation in Fine Arts and an advanced master’s in character modeling and texturing for AAA games.
I lead and mentor creative teams, optimize production workflows, and translate art direction into efficient, consistent asset pipelines. I’m passionate about turning technical solutions into beautiful results—whether through procedural/automation tools, advanced sculpting and texturing, or teaching 3D character creation to students.
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