I’m a 3D game artist and Environment Artist based in Montreal, focused on creating believable environments through strong modeling, sculpting, texturing, level art, and lighting. I enjoy building environments in Unreal Engine 5, collaborating in team projects, and taking on responsibilities like supervising production and ensuring consistency from blockout to final look. I’m currently training through an AEC & RNCP path specialized in 3D game art, and I’ve contributed to multiple student games and internships where I worked on modular environments and production workflows. I’m proactive, reliable, and highly curious—always looking to improve both the artistic side (PBR materials, trimsheets, optimization, and storytelling lighting) and the team side (clear communication and deadline management).

Gabriel Barbier

I’m a 3D game artist and Environment Artist based in Montreal, focused on creating believable environments through strong modeling, sculpting, texturing, level art, and lighting. I enjoy building environments in Unreal Engine 5, collaborating in team projects, and taking on responsibilities like supervising production and ensuring consistency from blockout to final look. I’m currently training through an AEC & RNCP path specialized in 3D game art, and I’ve contributed to multiple student games and internships where I worked on modular environments and production workflows. I’m proactive, reliable, and highly curious—always looking to improve both the artistic side (PBR materials, trimsheets, optimization, and storytelling lighting) and the team side (clear communication and deadline management).

Available to hire

I’m a 3D game artist and Environment Artist based in Montreal, focused on creating believable environments through strong modeling, sculpting, texturing, level art, and lighting. I enjoy building environments in Unreal Engine 5, collaborating in team projects, and taking on responsibilities like supervising production and ensuring consistency from blockout to final look.

I’m currently training through an AEC & RNCP path specialized in 3D game art, and I’ve contributed to multiple student games and internships where I worked on modular environments and production workflows. I’m proactive, reliable, and highly curious—always looking to improve both the artistic side (PBR materials, trimsheets, optimization, and storytelling lighting) and the team side (clear communication and deadline management).

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Language

French
Fluent
English
Advanced

Work Experience

Lead Environment Artist – Blue Oath at Isart Digital
September 1, 2025 - June 30, 2026
Led environment art for a student game in Unreal Engine 5, handling low/high poly modeling and sculpting, level art, and lighting. Supervised and enforced production standards with a strong focus on environment quality and team workflow consistency, contributing to the final presentation of the project.
Lead Environment Artist at Blue Oath (Isart Digital student game)
September 1, 2025 - June 1, 2026
Development of a student game in Unreal Engine 5 with a focus on environment art. Worked on modeling and sculpting low/high poly assets, contributing to level art and lighting. Provided environment-artist supervision and supported production consistency and delivery within the team.
Lead Environment Artist – LUVIR (Game Jam) at Behaviour Interactive
June 1, 2025 - June 30, 2025
Participated in a student game over a two-day Game Jam using Unreal Engine 5. Contributed to environment/game development in a rapid production setting with team coordination, quick iterations, and fast integration of assets and level work.
Lead Environment Artist – Bound to This Place at Isart Digital
April 1, 2025 - June 30, 2025
Developed a student game team project in Unreal Engine 5, contributing to low poly modeling, level art, lighting, and texture/material setup. Focused on creating visually consistent environments and ensuring practical in-engine results.
Environment and Props Artist – Internship at Friday Night Studio
April 1, 2025 - March 1, 2026
Created modular futuristic semi-realistic environments and props in Unreal Engine 5 from concept to final implementation. Worked on modeling, sculpting, texturing, level art, and lighting while maintaining coherence across assets and scenes for a smooth production pipeline.
Lead Environment Artist at Bound to This Place (Isart Digital student game)
April 1, 2025 - June 1, 2025
Developed a student game in Unreal Engine 5 as part of a team. Contributed to low poly modeling, level art and lighting, plus textures and materials to support the overall environment composition.
Environment and Props Artist (Internship) at Friday Night Studio
April 1, 2025 - March 1, 2026
Created modular futuristic semi-realistic environments and props in Unreal Engine 5. Contributed across the pipeline: concept, modeling, sculpting, texturing, level art, and lighting—developing assets that fit together coherently inside larger spaces.
Lead Environment Artist (Game Jam) at LUVIR (Edition 2025 Game Jam, Behaviour Interactive)
January 1, 2025 - January 2, 2025
Participated in a two-day student game jam as part of a team, contributing environment-related production for the overall game experience.

Education

AEC & RNCP NIV.7 – 3D GAME ARTIST at Isart Digital
January 1, 2024 - January 1, 2026
RNCP NIV.6 – 3D ARTIST GENERALIST at MJM Graphic Design
January 1, 2021 - January 1, 2024
AEC & RNCP NIV.7 – 3D GAME ARTIST at ISART Digital
January 1, 2024 - January 1, 2026
RNCP NIV.6 – 3D ARTIST GENERALIST at MJM Graphic Design
January 1, 2021 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education