I’m a 3D game artist and Environment Artist based in Montreal, focused on creating believable environments through strong modeling, sculpting, texturing, level art, and lighting. I enjoy building environments in Unreal Engine 5, collaborating in team projects, and taking on responsibilities like supervising production and ensuring consistency from blockout to final look.
I’m currently training through an AEC & RNCP path specialized in 3D game art, and I’ve contributed to multiple student games and internships where I worked on modular environments and production workflows. I’m proactive, reliable, and highly curious—always looking to improve both the artistic side (PBR materials, trimsheets, optimization, and storytelling lighting) and the team side (clear communication and deadline management).
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