Im game developer with 6+ years in the industry, I worked with many engines and languajes implementing code solutions to creative or fixing issues.

Gabriel Agustín Cancro

Im game developer with 6+ years in the industry, I worked with many engines and languajes implementing code solutions to creative or fixing issues.

Available to hire

Im game developer with 6+ years in the industry, I worked with many engines and languajes implementing code solutions to creative or fixing issues.

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

Tech Lead + Game Developer at Live Media HTML5 Game Development
October 1, 2020 - February 1, 2021
Developed short games and audio books for Cartoon Network and Nickelodeon using JavaScript, CSS, TypeScript and Phaser.
Module Developer (2D/3D UI) at OGS Ooh
December 1, 2020 - December 1, 2022
Developed modules using JavaScript, implemented 2D physics libraries, 3D shaders, animations and UI for an iPhone app. Technologies included: JS, CSS, React, GSAP, Webpack, Three.js; work encompassed motion detector, face detector and mobile camera. Implemented game modules such as Lingo, Group Chat, Memory Sketch, Lingo2, TrendBender, Race To Olympus, TrippyTower, Make MyPlaylist, Movie Club, Game Club, Merch Maker.
Software Developer at Odaclick (Bit Heroes Arena collaboration)
January 1, 2023 - May 1, 2023
Bug fixes in a multiplayer JavaScript game, server-side improvements, matchmaking enhancements, and client app bug fixes.
Game Developer at Looters
June 1, 2023 - July 1, 2023
Implementation of gameplay and player controller improvements, general bug fixes, and development of new features.
Game Porting Developer at Turnip Boy
July 1, 2023 - February 1, 2024
Graffiti project; porting from GameMaker to Switch and Xbox, bug fixing and optimizations.
Researcher / Porting Specialist at Creature Keeper
February 1, 2024 - May 1, 2024
Research for porting from Construct 2 to Xbox; evaluation of approaches and development of tools/scripts to parse and migrate the game to a custom C++ engine.
Engine Developer at Custom Engine
February 1, 2024 - May 1, 2024
Implementation of required functions and classes for a custom C++ engine with switchable rendering (SDL/DX12); core systems for input handling, rendering, audio, game objects, scenes; review of pull requests.
Porting & Engine Upgrade Specialist at The Sims / MySims Kingdom
May 1, 2024 - March 1, 2025
Porting from Wii to Switch and PC; upgrade to newer C++ versions; bug fixing; integration and adaptation of InputSystem and FileSystem; gameplay improvements in Lua; minor UI fixes using ActionScript.
Game Developer at Stardust Meta Horizon – Tower Escape
July 1, 2025 - December 1, 2025
Creation of a game for the Meta Horizon platform in mobile multiplayer mode; full development including art integration, gameplay mechanics and behaviors, leaderboards, achievements, in-game purchases, performance optimization, bug fixes, and technical/design consulting.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet