Redesign of this opening plane shooting sequence and other weapons from the game, hoping to enhance the original gameplay. redesign soundredesign gameaudio sounddesign sounddesigner gamesounddesign
- Sound Designer
Game Sound Designer and Composer specialising in FMOD/Wwise integration, Unity/Unreal Engine implementation, Gameplay Redesigns and audio for 2D and 3D game projects.
Game Sound Designer and Composer specialising in FMOD/Wwise integration, Unity/Unreal Engine implementation, Gameplay Redesigns and audio for 2D and 3D game projects. 8+ years of music production experience with professional releases, placements, and independent projects. Skilled in composing original music and creating custom SFX, with a strong ability to deliver adaptive audio systems that respond dynamically to gameplay. You can find all my projects and work on my personal Portfolio website here: Website not available. Sign in: https://www.twine.net/signup
Searching for game sound designer roles for console and mobile games.
Redesign of this opening plane shooting sequence and other weapons from the game, hoping to enhance the original gameplay. redesign soundredesign gameaudio sounddesign sounddesigner gamesounddesign
Redesign of an end game scene from Little Nightmares 2 hoping to give it a more spooky and dramatic feel. sounddesign gameaudio redesign sounddesigner gamesounddesign gameredesign
showcasing a 3D game made in Unity that I downloaded and imported all my own music and SFX through FMOD Studio and FL Studio. As with my 2D portfolio video, all music you hear here is composed by myself. All player sounds such as footsteps, grunting, landing etc were all added in the game engine through C script, FMOD events and player animations. gameaudio Unity FMOD sounddesign sounddesigner sounddesignreel
This is a portfolio video of a 2D game made in Unity that I brought to life by implementing my own music and sounds through FMOD and FL Studio. All music you hear is originally composed by myself and all player SFX e.g footsteps, jumping and landing were all placed in the game through C script or events by me. sounddesigner sounddesignreel gameaudio sounddesign Unity FMOD
2D sidescroller created within Unity, I implemented my own music score, SFX through FMOD and FL Studio. All music is composed by myself and all player SFX e.g footsteps, jumping and landing were all placed in the game through C script, player animations or events, along with the wind, industrial ambiance. video sounddesigner Unity FMOD gameaudio
Implemented complete audio systems for 2D side-scrollers and 3D platformer projects; composed original game music and designed custom SFX including coin collection, wind ambience, footsteps, jumping, UI, and other character movement sounds; integrated audio events in FMOD and Wwise, including randomized containers like footprints, parameter-driven transitions and volumes, looping ambience, and adaptive music; built and organized Unity audio hierarchies, triggered FMOD events with emitters or through C#, and optimized for clean playback and performance; created responsive audio behavior for player actions, environment interactions, and UI feedback.
8+ years of FL Studio experience producing original music and sound design; professional placements with artists including Lil Double 0, Sahba bii, Baby Kia, Baby Drill, Yungeen Ace, Mac Critter, Reese Youngn, FBL Manny, and ProfJam; tracks placed on Lil Double 0's album 'Freebirdz' and ProfJam's album 'MDID', generating substantial plays; sold beats through BeatStars with licenses up to £250; created original loops and music content as a contributor for 'The Melody App'; achieved 40k–100k+ views per track on YouTube; built audio content for various projects and client briefs.
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