GA

Gabriel Alejandro Michielon Pérez

Available to hire

Hi, I'm Gabriel Alejandro Michielon Pérez, a game programmer specializing in Unity and C. I love building gameplay systems, tools, and solid architectures that scale with teams.

About

Hi, I’m Gabriel Alejandro Michielon Pérez, a game programmer specializing in Unity and C#. I love building gameplay systems, tools, and solid architectures that scale with teams.

I value collaboration and agile workflows, applying SOLID and MVC principles to deliver maintainable, scalable code while coordinating with artists and audio designers to balance gameplay and player experience.

  • 5 years' experience
  • Joined December 2025

Languages

  • Spanish; CastilianFluent
  • EnglishIntermediate
  • Catalan; ValencianAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 5 roles

Gameplay Programmer / Unity Developer · Cocodrolo GamesDec 2025 – Feb 2026 · 3 mos

Developed systems, gameplay, and core logic for the mobile game CrackEgg 2.0 using Unity and C#. Implemented internal tools to optimize workflows within the editor. Managed dependencies and external resources. Applied SOLID principles and MVC architecture to ensure maintainable and scalable code. Participated in task organization and technical coordination using agile methodologies (Kanban and Scrum). Trained and supported the technical onboarding of internal team members.

Lead Gameplay Programmer / Unity Developer (Freelance Collaborator) · Self-Employed / FreelanceJan 2025 – Present · 1 yr 11 mos

Collaborative development of a dice-based video game, including core architecture, gameplay systems, UI, and project structure using Unity and C#. Implemented opponent AI, a modular enemy system, power-ups, and player customization. Created internal tools for managing and classifying items within the Unity editor. Applied SOLID principles and MVC architecture to maintain modular and scalable code. Coordinated technical tasks and communication with art and sound teams using agile methodologies (Kanban and Scrum). Participated in gameplay balance and economy adjustments.

Programador y Desarrollador de Videojuegos · Cocodrolo GamesJan 2024 – Jan 2025 · 1 yr 1 mo

Desarrollé desde cero el videojuego para móviles CrackEgg 2.0; Creación de herramientas para el editor; Gestión de recursos, bibliotecas externas y dependencias; Programé usando SOLID y Modelo-Vista-Controlador; Utilización de base de datos en la nube SeaTable; Metodología Agile; Responsable de equipo y analista de datos.

Camarero · Casa Carmen RestaurantJan 2021 – Jan 2021 · 1 mo
Mozo de Almacén · Bcn QUALITESJan 2021 – Present · 5 yrs 11 mos

Education· 9

Bootcamp de Desarrollo de IA con Python · Fundación Esplai (Barcelona)2025
AZ-900 Microsoft Certification · Fundación Esplai (Barcelona)2025 – 2026
CFGS - Animación 2D y 3D, Juegos y Entornos Interactivos · Ins La Mercè (Barcelona)2022 – 2024
Curso de Desarrollo de Videojuegos de Cero a Avanzado · Udemy (Online)2023

Certifications and awards

Bootcamp de Desarrollo de IA con Python2025
AZ-900 Microsoft Certification2025 – 2026
Microsoft Azure AZ-900 Certification2025

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