I’m a senior UI/UX game designer, illustrator, and 2D concept artist with more than 10 years of experience creating engaging experiences for casual and casino mobile games. I enjoy taking complex game mechanics and turning them into intuitive player journeys, from early wireframes and prototypes through polished, Unity-ready interfaces, illustrations, and complete visual packages.
I’m comfortable owning large-scale features while collaborating closely with product, CRM, art, development, and technical teams. My work spans monetization, live-ops, progression systems, character art, game assets, and visual redesigns, and I bring a friendly, thoughtful, and highly detail-oriented approach to every project.
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