Hadas Brandes
I’m a senior UI/UX game designer, illustrator, and 2D concept artist with more than 10 years of experience creating engaging experiences for casual and casino mobile games.
About
I’m a senior UI/UX game designer, illustrator, and 2D concept artist with more than 10 years of experience creating engaging experiences for casual and casino mobile games. I enjoy taking complex game mechanics and turning them into intuitive player journeys, from early wireframes and prototypes through polished, Unity-ready interfaces, illustrations, and complete visual packages.
I’m comfortable owning large-scale features while collaborating closely with product, CRM, art, development, and technical teams. My work spans monetization, live-ops, progression systems, character art, game assets, and visual redesigns, and I bring a friendly, thoughtful, and highly detail-oriented approach to every project.
- 13 years' experience
- Joined August 2026
Skills· 29
UI
Adobe Photoshop- Illustration
- App Design
- Artwork
- Game Design
- Freehand Digital Illustration
- Product Design
Adobe Illustrator
Adobe XD
Procreate- Icon
- Character Design
- Composition
- Logo
- CRM
- Cartoon
Adobe Animate- 2D Animation
- Card Deck
- Leadership
- Narrative Illustration
- Animation
- Adobe After Effects
- Branding
- Fantasy Illustration
- Midjourney
Figma- Motion Graphic
Languages
- Hebrew (modern)Fluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Financial Services
Work experience· 9 roles
Spearheaded UX/UI design and the full visual package for large-scale meta-features in Match Masters, including the Stamp It monetization feature. Translated complex mechanics into intuitive user experiences and frictionless mobile loops. Created high-end UI assets under a strict global style guide, customized 2D game art, shape-based core assets, in-game illustrations, and character art from initial sketches through final renders. Worked closely with model sheets and cross-functional teams to strengthen storytelling, visual consistency, and player appeal. Tools included Adobe Photoshop and Procreate.
Designed UX flows, wireframes, and layouts for new game meta-features and improved existing feature layouts. Created engaging UI assets within strict style guidelines to maintain a unified visual language. Produced shaped-based 2D game assets, in-game art, and illustrations from sketches through final render, working with character model sheets and maintaining clear storytelling and vibrant compositions. Worked on the Match Masters app using Adobe Photoshop and Procreate.
Led full-cycle product design for core features across Rummy Stars, Rummy Tilez, and Rummy Rush, including the progressive Topical Loot-Chest feature. Delivered visual frameworks from wireframes to production-ready assets for seasonal live events and reskins. Spearheaded a major visual app redesign that moved the product ecosystem toward a modern, friendly casual style. Created 2D game assets and marketing concepts, including avatars, icons, backgrounds, and progression visuals, and designed high-conversion CRM and monetization content such as sales pop-ups and limited-time offers. Tools included Adobe Photoshop, Midjourney AI, and Adobe Illustrator.
Education
Hire Hadas Brandes today
Post a job and invite Hadas, or contact them directly. No hidden commission.