RIFT - MMORPG
Yannis
Published
RIFT, developed by Trion Worlds, was an ambitious MMORPG project aiming to deliver a highly customizable class system, dynamic open-world events like planar invasions, and a focus on player control and polish. The project’s goal was to create a living world where chaos erupted, offering new challenges and experiences daily, setting a new bar for stability and service in the genre. Its core features included a deep soul-based class system for customization, large-scale dynamic battles, player housing, and various group content like dungeons and raids.
I was audio director, sound designer, audio implementer, audio team lead, composer for DLC Prophecy of Ankhet. I worked on every aspect of the game’s audio design - creatures, environments, spells, audio systems and tooling and directed a team of sound designers.