Yannis

Available to hire

A full service audio plugin for your next project!! - I am an award winning veteran audio swiss army knife for immersive | interactive media including games, film & VR.

About

A full service audio plugin for your next project!! - I am an award winning veteran audio swiss army knife for immersive | interactive media including games, film & VR.

I work with Indie, Mid Core and AAA studios alike!

I have designed iconic audio for small to large productions across a wide variety of media.

20 years full time professional audio production!

Services I can provide:

  • Project Audio Lead
  • Sound design : Creative & Technical | Implementation
  • Music Composition : Creative & Technical | Implementation
  • Middleware : Authoring | Engineering | Integration (Unity & Unreal)
  • Scripting: C# | Blueprint scripting | Lua | JSON
  • Music Production, Editing &Mixing
  • Dialog Production, Sourcing, Editing, Vocal Design, Talent Direction
  • Mixing : Linear Media | Interactive & Runtime Adaptive
  • Game Trailer Audio

Audio Formats

  • 5.1
  • Atmos
  • Ambisonic
  • Stereo
  • Mono
  • Non-linear audio formats
  • Mod Tracker format music
  • Midi : General | DLS | SF2

Key project experience
2019 - Award Winning AAA VR Movie - Immersive Sound Design & Technical Sound Design
2019 - Just Add Milk - Animated movie - Music, Sound Design, Mix, Master
2018 - Greedy Cave 2 - Mobile RPG - Sound Design
2018 - Call of Duty Global Operations Mobile - Sound Design
2018 - Trove MMORPG - Composition, Sound Design, Technical Sound Designer, Mix Engineer, Voice Actor, Music Producer, Audio Director Trailer Production Audio (music, sfx, mix, vo)
2017 - Bloody Zombies VR - Sound Design
2015 - Atlas Reactor Game - Sound Design, Composer, Technical Sound Designer, Audio Implementer, Audio Director.

Qualifications and education
_Audio Engineer (Dip) - SAE
_Software Analyst Programmer (BaSc)- UniSA

  • Joined March 2019

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Projects · 8

Core Punk is an MMO Currently in Development. This is a publically available video

This is just a sound redesign to show case environments, UI, creatures, spells, melee and mix.

Trove is a project that resulted in a voxel-based, free-to-play massively multiplayer online role-playing game (MMORPG) combining elements of building (like Minecraft), dungeon-crawling, and adventure games. It features procedurally generated worlds filled with player-created dungeons and items, various combat classes, and a focus on collecting loot. The project’s core idea was to create a unique blend of creative building and action-packed exploration within a lighthearted, blocky aesthetic.

  • Audio Engineer
  • Audio Mixer
  • Composer
  • +2

RIFT, developed by Trion Worlds, was an ambitious MMORPG project aiming to deliver a highly customizable class system, dynamic open-world events like planar invasions, and a focus on player control and polish. The project’s goal was to create a living world where chaos erupted, offering new challenges and experiences daily, setting a new bar for stability and service in the genre. Its core features included a deep soul-based class system for customization, large-scale dynamic battles, player housing, and various group content like dungeons and raids.

I was audio director, sound designer, audio implementer, audio team lead, composer for DLC Prophecy of Ankhet. I worked on every aspect of the game’s audio design - creatures, environments, spells, audio systems and tooling and directed a team of sound designers.

  • Lead Sound Engineer
  • Sound Designer
  • Soundtrack Musician

A multiplayer roguelike RPG where players team up to explore randomly generated dungeons, battle monsters, collect loot, and unravel the mystery of a “Time Gate”. It features a unique Cthulhu-inspired art style, multiple character classes with unique skill trees, a new pet system, and real-time voice communication for cooperative play. Players form guilds, recruit friends, and can even face “well-designed BOSS” monsters in their quest for treasure.

I was responsible for The Sound Design. Weapons, Creatures, UI, Spells, Props, Traps

A father bumbles, batters, and burns his way through Saturday breakfast.

I wrote the music and included both diegetic and non-diegetic music elements including guitarele, piano, accordian, humming and whistling.

I cast and recorded voice over for both characters, and designed sound effects and foley with a final mix and master. Full audio production!

The animation won a few awards.

"Rooted in 90’s nostalgia and drawing from a Saturday-morning breakfast-over-cartoons aesthetic, this four-minute, slapstick animation articulates how simple effort, willingness to try in the face of fear, and so much more can come through in day-to-day parenting efforts.

In this case: frying bacon…extra crispy.

The aesthetic vision for this animation is that of a childhood memory. From crayon-sketch backgrounds to the elastic, eccentric movement of the dad, all the way to unforgettable 90s references: Hi-C Ecto Coolers, anyone?"

CGI short film sci-fi. Sound design, music composition, dialog editing and selection. Mix and master utilising spatial audio techniques to create an immersive audio experience in stereo with spatialization.

  • Audio Engineer
  • Audio Mixer
  • Composer
  • +2

I provided Sound Design and support to the developers to implement the audio. sounddesign

  • Sound Designer
  • Sound Editor

I was audio director on this game project. I created 5.1 ambiance SFX for the levels. Designed all the character sounds and abilities. Sourced, hired, and directed voice actors. Edited and processed the voice files. Implemented all audio into middleware and game engine. Wrote both the theme music and adaptive in-game music. Directed two other sound designers to create content for other characters. video sounddesign composer composition gameaudio

  • Audio Mixer
  • Creative Director
  • Keyboards
  • +7

Work experience· 4 roles

Audio Lead · https://www.halfbrick.com/Oct 2022 – Apr 2025 · 2 yrs 7 mos

Mentoring other sound designers, designing sound effects, composing music, designing technical audio systems, audio system programming, Games released on Meta Quest VR, Mobile and Apple Vision Pro launch title, Super Fruit Ninja Apple Vision Pro MR Thrill of the Fight 2 VR (Mentoring, techincal design & VR mix engineering) Collossotron CC Mobile (composing & techincal design & implementation) Gibberish Mobile (composing & techincal design & implementation) Fruit Ninja (additional sfx + technical design and implementation) Jetpack Joyride (additional sfx) Jetpack Joyride 2 Apple Arcade LoFi Album contributor (composer)

Technical Immersive Sound Designer · Meta / FacebookApr 2019 – Sep 2022 · 3 yrs 6 mos

Sound design, Technical design in Unity and UE4 - blueprints + WWise, Programming C#,

Audio Director · TrionworldsOct 2007 – Oct 2018 · 11 yrs 1 mo

Audio direction for RIFT, TROVE MMORPGS, Atlas Reactor MOBA - Music Direction, Composition, Team Leadership, Managing Freelancers, Technical Design & Execution, Middleware Authoring (WWise, Fabric), Unity, Unreal.

Game, VR & Animation Audio Generalist · YannisBrown.comJul 1999 – Present · 27 yrs 5 mos

Education

Bachelor of Science · University of South Australia2024 – 1994

Distinction

Diploma · SAE2024 – 2004

Top of claas

Certifications and awards

Emmy Award2019

Member of the Award Winning Meta Immersive Audio Team - Prime Time Emmy for Wolves In the Walls as a technical & creative audio designer on the project for Unreal 4, Blueprints, WWise

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