I’m a creative and strategic 3D artist based in Torino, with over 3 years of experience in 3D modeling and animation. I combine artistic sensibility with technical skills to develop high-quality, innovative visuals for games, animations, VR experiences, and photo-real renderings—always aiming to improve both the look and the user impact of each project.
I enjoy turning complex ideas into clear 3D concepts, collaborating with development teams, and managing projects from concept to final review. From architectural and interior renderings to interactive VR-ready assets and time-sensitive deliverables, I bring a proactive, detail-focused approach, supported by strong real-time and photoreal pipelines (Blender, ZBrush, Unreal Engine, Unity, and Substance Painter).
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