I’m a creative and strategic 3D artist based in Torino, with over 3 years of experience in 3D modeling and animation. I combine artistic sensibility with technical skills to develop high-quality, innovative visuals for games, animations, VR experiences, and photo-real renderings—always aiming to improve both the look and the user impact of each project. I enjoy turning complex ideas into clear 3D concepts, collaborating with development teams, and managing projects from concept to final review. From architectural and interior renderings to interactive VR-ready assets and time-sensitive deliverables, I bring a proactive, detail-focused approach, supported by strong real-time and photoreal pipelines (Blender, ZBrush, Unreal Engine, Unity, and Substance Painter).

Gaia Mimosa Manzi

I’m a creative and strategic 3D artist based in Torino, with over 3 years of experience in 3D modeling and animation. I combine artistic sensibility with technical skills to develop high-quality, innovative visuals for games, animations, VR experiences, and photo-real renderings—always aiming to improve both the look and the user impact of each project. I enjoy turning complex ideas into clear 3D concepts, collaborating with development teams, and managing projects from concept to final review. From architectural and interior renderings to interactive VR-ready assets and time-sensitive deliverables, I bring a proactive, detail-focused approach, supported by strong real-time and photoreal pipelines (Blender, ZBrush, Unreal Engine, Unity, and Substance Painter).

Available to hire

I’m a creative and strategic 3D artist based in Torino, with over 3 years of experience in 3D modeling and animation. I combine artistic sensibility with technical skills to develop high-quality, innovative visuals for games, animations, VR experiences, and photo-real renderings—always aiming to improve both the look and the user impact of each project.

I enjoy turning complex ideas into clear 3D concepts, collaborating with development teams, and managing projects from concept to final review. From architectural and interior renderings to interactive VR-ready assets and time-sensitive deliverables, I bring a proactive, detail-focused approach, supported by strong real-time and photoreal pipelines (Blender, ZBrush, Unreal Engine, Unity, and Substance Painter).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced

Work Experience

3D Artist at CHRONES
November 1, 2025 - Present
Ongoing role creating 3D environments, characters, and visuals optimized for AR applications. Emphasis on visual clarity and usability, with use of common 3D content creation tools and engines to support interactive experiences.
Junior 3D Artist at Alfa Creative Agency - Alba, CN (Alba)
December 1, 2022 - February 1, 2022
3D Artist at Bit S.p.A.
June 1, 2022 - March 31, 2025
3D production work for digital and interactive applications. Delivered 3D assets optimized for real-time pipelines, supporting visual quality and performance requirements. Collaborated with developers and designers, contributing to on-time delivery and reducing time-to-market for major projects through timely, iterative production based on feedback and technical needs.
3D Artist at Freelance (3D Artist)
June 1, 2022 - March 31, 2025
Freelance 3D artist focused on creating 3D assets and real-time ready content for VR and interactive applications. Responsibilities include modeling, texturing, and optimizing assets for real-time engines, with workflows using Blender, Substance Painter, Unity, and Unreal Engine to balance visual quality and performance. Work includes rapid iterations driven by client feedback and technical constraints.
Junior 3D Artist at Alf Creative Agency - Alba, CN
December 1, 2021 - February 1, 2022
Junior 3D Artist at Alf creative agency
December 1, 2021 - February 28, 2022
Produced 3D modeling work for architectural visualizations using 3ds Max and V-Ray.
Junior 3D Generalist at Immagini Rls - Pesaro (Pesaro)
June 1, 2021 - November 1, 2021
Worked as a junior 3D generalist and rendered 3D content.
3D Artist (consulting / project work)
June 1, 2021 - March 2, 2025
I provide consulting and project support in the IT sector, designing and developing 3D concepts for games, animations, and virtual reality (VR). I contribute to over 10 projects by delivering user-experience-focused improvements. My responsibilities include creating complex 3D models for interactive and VR applications, improving visual quality, and producing animations and photorealistic renderings that increase engagement. I also create architectural and interior 3D assets and photo-real renderings, develop 3D models in 3ds Max, and contribute to client interest growth for commercial projects. I manage projects autonomously from concept to final review, with continuous process improvement, and I handle communication and design agency coordination.
Junior Render and 3D Artist at Techno Render 3D Artists (Pesaro, PU)
June 1, 2021 - November 1, 2021
Created renders and 3D assets for studio and client needs.
Junior 3D Generalist at Immagin asrls
June 1, 2021 - November 1, 2021
Worked as a junior 3D generalist producing images and related 3D content.
3D Artist (Consulting / IT sector)
June 1, 2021 - Present
Designed and developed 3D concepts for games, animations, and virtual reality projects, contributing to more than 10 deliveries with measurable user-experience improvements. Collaborated with the development team to create innovative visual content, with 95% of deliverables met on time. Built complex 3D models for interactive and VR applications, increasing visual quality by about 30%. Managed projects autonomously from concept to final review with continuous process improvement, and produced animations and photorealistic renderings that increased visual engagement by around 15%.
Junior 3D Artist at rslS (studio/department name not fully specified)
June 1, 2021 - November 30, 2021
Created visual imagery and assets using Blender, Maya, 3ds Max, and ZBrush. Rendering tools included V-Ray, Corona, and Redshift.

Education

Bachelor Degree in CG Animation at IED Milan
January 1, 2020 - December 31, 2020
Advanced Training in CS & Digital Communication at University of Turin and Milan
January 1, 2013 - December 31, 2017
Bacherlor's degree at Università degli studi di Milano
January 1, 2020 - January 1, 2020
Bacherlor's degree at Università degli studi di Torino
January 1, 2020 - January 1, 2020
Bacherlor's degree at Università degli studi di Milano
January 1, 2019 - January 1, 2020
Bachelor's degree: Computer Science for Digital Communication at Università degli studi di Torino
January 11, 2030 - August 29, 2026
Bachelor's degree: Computer Science for Digital Communication at Università degli studi di Milano
January 11, 2030 - August 29, 2026
Thesis (Doorways) - presentation video at IED - Istituto Europeo di Design
January 11, 2030 - August 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Gaming, Computers & Electronics, Professional Services