I'm a game developer with 6+ years of experience building features and systems in Unity, and a passion for shipping engaging player experiences. I love collaborating with engineers to optimize systems, design meaningful progression, and drive long-term engagement. I thrive in cross-disciplinary teams, leading design and prototyping efforts and mentoring others to turn ideas into playable demos across multiple platforms.

Gavin O'Hanlon

I'm a game developer with 6+ years of experience building features and systems in Unity, and a passion for shipping engaging player experiences. I love collaborating with engineers to optimize systems, design meaningful progression, and drive long-term engagement. I thrive in cross-disciplinary teams, leading design and prototyping efforts and mentoring others to turn ideas into playable demos across multiple platforms.

Available to hire

I’m a game developer with 6+ years of experience building features and systems in Unity, and a passion for shipping engaging player experiences. I love collaborating with engineers to optimize systems, design meaningful progression, and drive long-term engagement.

I thrive in cross-disciplinary teams, leading design and prototyping efforts and mentoring others to turn ideas into playable demos across multiple platforms.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Creative Director / Lead Designer at Tangled Duck Studios
August 1, 2024 - Present
Led design direction for King's Tome, translating concepts into playable demos. Implemented new mechanics and features from design docs, developed systems to manage progression, difficulty, pacing, and rewards, designed 30+ classes and 200+ items, and optimized the game to run on multiple PCs and handheld consoles.
Game Designer at Game Gen
August 1, 2022 - Present
Mentor to 100+ developers turning ideas into playable projects; collaborated with faculty to deliver courses on design and development; oversaw 20+ mentees across Unity projects; built reliable educational games focused on engagement and outcomes; iterated feature variations to refine player experience; led cross-disciplinary collaboration to advance features and guided students and mentors in full-scale development.
Unity Developer at Game Knight
July 1, 2021 - September 1, 2021
Developed UI systems in C# for casino-themed mobile games; implemented hard-coded progression screens, custom animations, interactive prize mechanics, animated progression screens, modular scripts, and outcome-based animations for Reel Stakes Casino; built Pai Gow trainer with deck/hand-building logic, modular gameplay scripting, and customizable dealer AI.

Education

AAS in Computer Science (Programming Option) at Brookdale Community College
January 11, 2030 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet