I'm a technical game designer with a passion for building playable, polished experiences using Unreal Engine 5, C++, and blueprint prototyping. I specialize in level design, systems design, and technical design to translate creative ideas into responsive gameplay. I've collaborated with remote teams and contributed to end-to-end development, balancing gameplay values like weapon and enemy damage, armor, health, and general progression. I thrive in iterative environments, rely on testing and player feedback to refine flow, and enjoy solving complex design and technical challenges to deliver engaging player experiences.

Ahmed Mostafa

I'm a technical game designer with a passion for building playable, polished experiences using Unreal Engine 5, C++, and blueprint prototyping. I specialize in level design, systems design, and technical design to translate creative ideas into responsive gameplay. I've collaborated with remote teams and contributed to end-to-end development, balancing gameplay values like weapon and enemy damage, armor, health, and general progression. I thrive in iterative environments, rely on testing and player feedback to refine flow, and enjoy solving complex design and technical challenges to deliver engaging player experiences.

Available to hire

I’m a technical game designer with a passion for building playable, polished experiences using Unreal Engine 5, C++, and blueprint prototyping. I specialize in level design, systems design, and technical design to translate creative ideas into responsive gameplay.

I’ve collaborated with remote teams and contributed to end-to-end development, balancing gameplay values like weapon and enemy damage, armor, health, and general progression. I thrive in iterative environments, rely on testing and player feedback to refine flow, and enjoy solving complex design and technical challenges to deliver engaging player experiences.

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Experience Level

Expert

Language

English
Fluent

Work Experience

Video Editor (Contract) at Kwai for Business
May 1, 2021 - Present
Managed 50+ video editors and supported 100+ accounts through a consistent production pipeline. Delivered performance at scale (300M+ views) through quality control and workflow optimization.
Game Designer at Neith Owl Games
February 1, 2020 - Present
Designed and developed game play spaces and environments in Unreal Engine, focusing on player flow, spatial readability, and moment-to-moment gameplay experience.
Game Designer / Systems Designer / Level Designer / Technical Designer at Neith Owl Games
February 1, 2020 - Present
Contributed across three core areas of development: Level Design, Systems Design, and Technical Design. Built greybox level layouts to test player flow, spatial readability, encounter pacing, and combat navigation. Balanced gameplay values tied to combat and progression (weapon damage, enemy damage, armor, health, and general gameplay numbers). Tuned enemy placement and pacing across designed spaces to support the intended rhythm. Coordinated collaborative design work within a team-based production environment.
Video Editor at Kwai for Business
May 1, 2021 - Present
Contract/vendor role (Remote, Cairo). Managed 50+ video editors and supported 100+ accounts through a consistent content production pipeline. Delivered performance at scale (300M+ views across MEN A) through quality control and workflow optimization.
Content Producer (Contract) at Kwai for Business
May 20, 2021 - Present
Managed 50+ video editors and supported 100+ accounts through a consistent content production pipeline. Delivered performance at scale (300M+ views across MENA) through quality control and workflow optimization.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert

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