Hi, I’m Geo L (George Liristis), a composer focused on cinematic, orchestral, epic, and atmospheric music for video games, film, and digital media. Since 2005 I’ve been crafting immersive soundtracks that enhance storytelling, gameplay flow, and emotional impact, delivering professional-quality audio with speed and precision. I work closely with indie teams and directors to deliver loop-ready game audio and full production exports (WAV, STEMS, MIDI) optimized for Unity and Unreal Engine, always aiming to help creators realize their vision and elevate player experience.

Geo L (George Liristis)

Hi, I’m Geo L (George Liristis), a composer focused on cinematic, orchestral, epic, and atmospheric music for video games, film, and digital media. Since 2005 I’ve been crafting immersive soundtracks that enhance storytelling, gameplay flow, and emotional impact, delivering professional-quality audio with speed and precision. I work closely with indie teams and directors to deliver loop-ready game audio and full production exports (WAV, STEMS, MIDI) optimized for Unity and Unreal Engine, always aiming to help creators realize their vision and elevate player experience.

Available to hire

Hi, I’m Geo L (George Liristis), a composer focused on cinematic, orchestral, epic, and atmospheric music for video games, film, and digital media. Since 2005 I’ve been crafting immersive soundtracks that enhance storytelling, gameplay flow, and emotional impact, delivering professional-quality audio with speed and precision.

I work closely with indie teams and directors to deliver loop-ready game audio and full production exports (WAV, STEMS, MIDI) optimized for Unity and Unreal Engine, always aiming to help creators realize their vision and elevate player experience.

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Language

English
Fluent

Work Experience

Freelance Music Composer at Remote
January 1, 2005 - Present
Compose original scores for video games, trailers, short films, and digital media; Produce epic orchestral, emotional cinematic, and ambient atmospheric compositions; Deliver loop-ready audio optimized for Unity and Unreal Engine; Provide full production exports including WAV, STEMS, and MIDI; Collaborate closely with indie teams, directors, and developers.

Education

Add your educational history here.

Qualifications

Self-taught
January 11, 2030 - March 16, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet