I’m a creative technologist and developer blending web, multimedia, and interactive design to craft usable experiences. I freelance under Iridescent, building apps, tooling, and prototypes for diverse clients, and I contribute to AI/ML pipelines through data annotation and quality review. I enjoy turning ideas into tangible, polished products across mobile, web, and multimedia platforms with a focus on practical, user-friendly solutions.
I thrive in collaborative environments—from higher-ed to agencies and union production—delivering motion graphics, UI assets, and interactive experiences, while continuously exploring new technologies and platforms. I value clear communication, iterative prototyping, and delivering impactful results for independent clients and teams alike.
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Corporate video working with film 🎥, designer, and motion graphics
A corporate video, done in After Effects working with a graphic designer
A fast paced game where you’re a blackhole that needs to gain mass by sucking in planets 🪐 until you have enough mass to suck in the sun. Made with Maya and Unity3D
A 32-bit ARM embedded hardware Frequency Modulation and Wavetable synth, supports 5-pin DIN MIDI and USB MIDI. Written in C/C++
A reverse fraction solver from decimal number, and calculator app for iOS. Written in Swift and a bit of Objective-C. This was before swiftUI, so it’s made with Storyboards and UIkit
![Screenshot of loading screen of iridescent Fraction](https://www.twine.net/signin
![Screenshot of iridescent Fraction Calculator and approximate fraction of PI](https://www.twine.net/signin
A metal skeleton humanIK rig made in AutoDesk Maya Motion Capture Ready and Animations rendered in Arnold Renderer
Lead developer on a project for Sparkling Ice with nsight connect and Catapult
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