I’m a creative technologist and developer blending web, multimedia, and interactive design to craft usable experiences. I freelance under Iridescent, building apps, tooling, and prototypes for diverse clients, and I contribute to AI/ML pipelines through data annotation and quality review. I enjoy turning ideas into tangible, polished products across mobile, web, and multimedia platforms with a focus on practical, user-friendly solutions. I thrive in collaborative environments—from higher-ed to agencies and union production—delivering motion graphics, UI assets, and interactive experiences, while continuously exploring new technologies and platforms. I value clear communication, iterative prototyping, and delivering impactful results for independent clients and teams alike.

George Rosar

I’m a creative technologist and developer blending web, multimedia, and interactive design to craft usable experiences. I freelance under Iridescent, building apps, tooling, and prototypes for diverse clients, and I contribute to AI/ML pipelines through data annotation and quality review. I enjoy turning ideas into tangible, polished products across mobile, web, and multimedia platforms with a focus on practical, user-friendly solutions. I thrive in collaborative environments—from higher-ed to agencies and union production—delivering motion graphics, UI assets, and interactive experiences, while continuously exploring new technologies and platforms. I value clear communication, iterative prototyping, and delivering impactful results for independent clients and teams alike.

Available to hire

I’m a creative technologist and developer blending web, multimedia, and interactive design to craft usable experiences. I freelance under Iridescent, building apps, tooling, and prototypes for diverse clients, and I contribute to AI/ML pipelines through data annotation and quality review. I enjoy turning ideas into tangible, polished products across mobile, web, and multimedia platforms with a focus on practical, user-friendly solutions.

I thrive in collaborative environments—from higher-ed to agencies and union production—delivering motion graphics, UI assets, and interactive experiences, while continuously exploring new technologies and platforms. I value clear communication, iterative prototyping, and delivering impactful results for independent clients and teams alike.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Developer / Creative Technologist at iridescent
January 1, 2018 - Present
Freelance development and creative production across mobile, web, and multimedia platforms; contributed to Apple App Store projects, including assets, metadata, and tooling support; performed structured data annotation and quality review for AI/ML training pipelines; built and maintained client-facing prototypes, internal tools, and experimental creative apps; delivered motion graphics, UI assets, and interactive experiences for independent clients.
Journeyman Apprentice at Local 13 Union (IATSE 13)
June 1, 2017 - Present
Union production work supporting live events, AV systems, lighting, and stage operations; collaborated with technical crews on large-scale event execution and logistics; assisted with installation, teardown, and technical troubleshooting.
Developer / Digital Production Artist at Creative Circle
January 1, 2016 - May 1, 2016
Developed interactive web assets and marketing experiences; produced motion graphics and multimedia deliverables; supported cross-functional creative teams on digital campaigns.
Freelance Developer for Admissions at Creative Circle (Macalester College)
November 1, 2015 - January 1, 2016
Built and maintained web content and tools for admissions marketing; developed responsive components and interactive elements; supported UX improvements for prospective student engagement.
Freelance Developer for Website at Treat, Inc.
June 1, 2015 - July 1, 2015
Developed and launched client website; implemented responsive layouts and front-end features; integrated CMS and custom functionality.
Freelance Developer & Motion Graphics Artist at Very, Inc.
June 1, 2012 - June 1, 2015
Built interactive web projects and marketing sites; produced motion graphics and 3D assets; developed custom front-end and back-end features; collaborated with designers and producers on client deliverables.
Freelance Developer for Website at Treat, Inc. (Freelance)
June 1, 2015 - July 1, 2015
Developed and launched client website; Implemented responsive layouts and front-end features; Integrated CMS and custom functionality.
Freelance Developer & Motion Graphics Artist at Very, Inc. (Freelance)
June 1, 2012 - June 1, 2015
Built interactive web projects and marketing sites; Produced motion graphics and 3D assets; Developed custom front-end and back-end features; Collaborated with designers and producers on client deliverables.

Education

BFA, Web and Multimedia Environments at Minneapolis College of Art and Design (MCAD)
January 1, 2008 - May 1, 2012
BFA, Web and Multimedia Environments at Minneapolis College of Art and Design (MCAD)
January 11, 2030 - May 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other
    paper HGA Architects Corporate Video

    Corporate video working with film 🎥, designer, and motion graphics

    paper singulariti— universe sim game

    A fast paced game where you’re a blackhole that needs to gain mass by sucking in planets 🪐 until you have enough mass to suck in the sun. Made with Maya and Unity3D

    paper iridescentCoconutSynth2

    A 32-bit ARM embedded hardware Frequency Modulation and Wavetable synth, supports 5-pin DIN MIDI and USB MIDI. Written in C/C++

    paper iridescent Fraction

    A reverse fraction solver from decimal number, and calculator app for iOS. Written in Swift and a bit of Objective-C. This was before swiftUI, so it’s made with Storyboards and UIkit

    ![Screenshot of loading screen of iridescent Fraction](https://www.twine.net/signin

    ![Screenshot of iridescent Fraction Calculator and approximate fraction of PI](https://www.twine.net/signin

    paper Skeletron — humanIK and motion capture ready skeleton rig

    A metal skeleton humanIK rig made in AutoDesk Maya Motion Capture Ready and Animations rendered in Arnold Renderer

    paper Sparkling Ice Flavor Up your summer website

    Lead developer on a project for Sparkling Ice with nsight connect and Catapult