I’m a Game Developer and Technical Designer with 3 years of professional experience and over 9 years working with Unreal Engine. I currently work at Worlds on a multiplayer FPS and previously worked as a Technical Designer at Consortium9. I independently designed and shipped Grapple Hoops on Steam, an Epic MegaGrant-supported project with international press coverage.

Andreas Georgiou

I’m a Game Developer and Technical Designer with 3 years of professional experience and over 9 years working with Unreal Engine. I currently work at Worlds on a multiplayer FPS and previously worked as a Technical Designer at Consortium9. I independently designed and shipped Grapple Hoops on Steam, an Epic MegaGrant-supported project with international press coverage.

Available to hire

I’m a Game Developer and Technical Designer with 3 years of professional experience and over 9 years working with Unreal Engine. I currently work at Worlds on a multiplayer FPS and previously worked as a Technical Designer at Consortium9. I independently designed and shipped Grapple Hoops on Steam, an Epic MegaGrant-supported project with international press coverage.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Work Experience

Lead Game Designer at Worlds
March 1, 2025 - Present
Led the design and implementation of core gameplay systems for a multiplayer FPS; Owned progression, ranking, and reward systems across competitive modes; Guided gameplay feature development across design and engineering, integrating systems into live milestones.
Technical Designer at Worlds
December 1, 2023 - March 1, 2025
Designed and implemented multiplayer gameplay systems using Unreal Engine, Blueprints, and GAS; Optimized blueprint-heavy systems for performance, replication stability, and maintainability; Collaborated with engineers and technical artists to ship gameplay features under production deadlines.
Technical Designer at Consortium9
January 1, 2023 - December 1, 2023
Designed gameplay systems including a character movement system used in core gameplay; Contributed to real-time multiplayer features supporting project milestones; Implemented technical animation features and collaborated with QA to improve iteration speed.

Education

Bachelor of Computer Science at National and Kapodistrian University of Athens
January 11, 2030 - January 10, 2026
Bachelor of Computer Science at National and Kapodistrian University of Athens
January 11, 2030 - January 23, 2026

Qualifications

Epic MegaGrant Recipient
January 11, 2030 - January 10, 2026
Epic MegaGrant Recipient
January 11, 2030 - January 23, 2026
Game Jam Awards - Unreal Engine
January 11, 2030 - January 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment