GERARD JOSEP RAMÓN CATASUS
I’m a game designer and gameplay programmer focused on building player-centric experiences through strong core-loop design, systems, and rapid iteration.
About
I’m a game designer and gameplay programmer focused on building player-centric experiences through strong core-loop design, systems, and rapid iteration. I enjoy turning creative vision into playable mechanics—designing progression, balancing gameplay, and using playtesting feedback to refine features until they feel intuitive and rewarding.
My technical background lets me collaborate effectively with engineers while staying implementation-aware, particularly in Unity and Unreal Engine. I’ve led design direction in cross-discipline teams, programmed gameplay systems and prototypes, and supported live-product iteration. I also bring a proactive approach to AI-assisted workflows to improve production and quality throughout development.
- 3 years' experience
- Joined October 2026
Languages
- Catalan; ValencianFluent
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Education
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Owned the complete creative vision for game design, including concept, lore, level architecture, and gameplay systems for a 6-person team. Programmed gameplay systems and mechanics, designed and balanced core gameplay and progression systems, and defined feature sets aligned with player engagement goals. Managed iterative design cycles by running playtests and refining systems based on gameplay feedback, documenting outcomes and build states. Coordinated cross-discipline workflows between art, design, and programming to maintain the creative direction and deliver scheduled features.
Programmed game systems and playable prototypes in collaboration with small teams, delivering features on time. Focused on the designer–developer pipeline by translating design intent into production-ready implementations while respecting engineering constraints. Built prototypes to validate mechanics and support iterative development with clear communication and implementation-aware solutions.
Designed and prototyped core gameplay features, systems, and mechanics for a live product. Created levels combining gameplay focus with environmental storytelling, and supported gameplay programming tasks. Conducted systematic playtesting and gameplay iteration, documenting build states and gathering player behavior data to inform decisions. Designed progression systems and player feedback loops, collaborating with engineers and product managers in an Agile Scrum/Kanban environment to ship on schedule.
Education
Hire GERARD JOSEP RAMÓN CATASUS today
Post a job and invite GERARD, or contact them directly. No hidden commission.






