Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media. I blend creative storytelling with technical craft to build compelling sonic worlds, handling everything from sound design and dialogue editing to mixing and mastering. I thrive in collaborative, fast-paced environments and enjoy turning complex briefs into polished, world-ready audio assets.
Currently a sound designer at Hip Flask Games in Boston, I work with a team of sound designers to deliver high-quality assets on tight timelines. I design Foley, ambience, and post-production work that elevate project timelines and production quality, while creating impactful audio experiences.
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If you’re interested in seeing more here’s more of my work (still in progress)
a quick look at my 2026 sound design reel
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