Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media. I blend creative storytelling with technical craft to build compelling sonic worlds, handling everything from sound design and dialogue editing to mixing and mastering. I thrive in collaborative, fast-paced environments and enjoy turning complex briefs into polished, world-ready audio assets. Currently a sound designer at Hip Flask Games in Boston, I work with a team of sound designers to deliver high-quality assets on tight timelines. I design Foley, ambience, and post-production work that elevate project timelines and production quality, while creating impactful audio experiences.

Giancarlo Garces

PRO

Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media. I blend creative storytelling with technical craft to build compelling sonic worlds, handling everything from sound design and dialogue editing to mixing and mastering. I thrive in collaborative, fast-paced environments and enjoy turning complex briefs into polished, world-ready audio assets. Currently a sound designer at Hip Flask Games in Boston, I work with a team of sound designers to deliver high-quality assets on tight timelines. I design Foley, ambience, and post-production work that elevate project timelines and production quality, while creating impactful audio experiences.

Available to hire

Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media. I blend creative storytelling with technical craft to build compelling sonic worlds, handling everything from sound design and dialogue editing to mixing and mastering. I thrive in collaborative, fast-paced environments and enjoy turning complex briefs into polished, world-ready audio assets.

Currently a sound designer at Hip Flask Games in Boston, I work with a team of sound designers to deliver high-quality assets on tight timelines. I design Foley, ambience, and post-production work that elevate project timelines and production quality, while creating impactful audio experiences.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Sound Designer at Hip Flask Games
September 23, 2024 - Present
*Collaborated with directors to achieve desired auditory outcomes for visual media. *Improved sound quality by utilizing advanced recording equipment and software. *Refined audio elements with precise editing and layering techniques as needed. *Designed immersive audio experiences for interactive gameplay using advanced sound design software.
Lead Sound Designer/Technical Sound Designer at Gator Huckers Games
January 1, 2026 - Present
Edited and mixed audio tracks to enhance overall sound quality. Collaborated with team members to troubleshoot technical issues and enhance system functionality. Designed soundscapes for various multimedia projects, enhancing overall auditory experiences. Developed innovative audio solutions that improved project timelines and production quality. Conducted audio recordings in studio settings, ensuring high-quality sound capture and clarity.
Lead Sound Designer / Technical Sound Designer at Gator Huckers Games
December 22, 2025 - Present
*Edited and mixed audio tracks to enhance overall sound quality. *Collaborated with team members to troubleshoot technical issues and enhance system functionality. *Designed soundscapes for various multimedia projects, enhancing overall auditory experiences. *Developed innovative audio solutions that improved project timelines and production quality. *Conducted audio recordings in studio settings, ensuring high-quality sound capture and clarity.

Education

Game and Interactive Media Scoring/Electronic Production And Design at Berklee College of Music
September 5, 2022 - May 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Extended Sound Design Reel + Music Reel

    If you’re interested in seeing more here’s more of my work (still in progress)

    paper Sound Design Reel

    a quick look at my 2026 sound design reel