Giancarlo Garces

Available to hire

Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media.

About

Hi, I’m Giancarlo Garces—a sound designer and audio engineer with a passion for immersive audio for games, film, and interactive media. I blend creative storytelling with technical craft to build compelling sonic worlds, handling everything from sound design and dialogue editing to mixing and mastering. I thrive in collaborative, fast-paced environments and enjoy turning complex briefs into polished, world-ready audio assets.

Currently a sound designer at Hip Flask Games in Boston, I work with a team of sound designers to deliver high-quality assets on tight timelines. I design Foley, ambience, and post-production work that elevate project timelines and production quality, while creating impactful audio experiences.

  • Joined May 2026

Languages

  • EnglishFluent
  • Spanish; CastilianAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 2

Work experience

Lead Sound Designer/Technical Sound Designer · Gator Huckers GamesJan 2026 – Present · 11 mos

Edited and mixed audio tracks to enhance overall sound quality. Collaborated with team members to troubleshoot technical issues and enhance system functionality. Designed soundscapes for various multimedia projects, enhancing overall auditory experiences. Developed innovative audio solutions that improved project timelines and production quality. Conducted audio recordings in studio settings, ensuring high-quality sound capture and clarity.

Lead Sound Designer / Technical Sound Designer · Gator Huckers GamesDec 2025 – Present · 1 yr

*Edited and mixed audio tracks to enhance overall sound quality. *Collaborated with team members to troubleshoot technical issues and enhance system functionality. *Designed soundscapes for various multimedia projects, enhancing overall auditory experiences. *Developed innovative audio solutions that improved project timelines and production quality. *Conducted audio recordings in studio settings, ensuring high-quality sound capture and clarity.

Sound Designer · Hip Flask GamesSep 2024 – Present · 2 yrs 3 mos

*Collaborated with directors to achieve desired auditory outcomes for visual media. *Improved sound quality by utilizing advanced recording equipment and software. *Refined audio elements with precise editing and layering techniques as needed. *Designed immersive audio experiences for interactive gameplay using advanced sound design software.

Education

Game and Interactive Media Scoring/Electronic Production And Design · Berklee College of Music2022 – 2026

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