I am a detail oriented storyteller and producer with a strong foundation in crafting immersive, ethically grounded narratives. I specialize in guiding projects from concept to completion, managing production pipelines, and shaping content that is both compelling and responsible. With experience leading small teams and collaborating closely with creators, I bring a disciplined approach to planning, recording, editing, and post production. Passionate about narrative driven experiences, I am committed to delivering content that is accurate, sensitive to subjects, and engaging for audiences.

Gibran Pillai

I am a detail oriented storyteller and producer with a strong foundation in crafting immersive, ethically grounded narratives. I specialize in guiding projects from concept to completion, managing production pipelines, and shaping content that is both compelling and responsible. With experience leading small teams and collaborating closely with creators, I bring a disciplined approach to planning, recording, editing, and post production. Passionate about narrative driven experiences, I am committed to delivering content that is accurate, sensitive to subjects, and engaging for audiences.

Available to hire

I am a detail oriented storyteller and producer with a strong foundation in crafting immersive, ethically grounded narratives. I specialize in guiding projects from concept to completion, managing production pipelines, and shaping content that is both compelling and responsible. With experience leading small teams and collaborating closely with creators, I bring a disciplined approach to planning, recording, editing, and post production. Passionate about narrative driven experiences, I am committed to delivering content that is accurate, sensitive to subjects, and engaging for audiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Production Assistant at Madhouse / Heavy Shovel Production
June 30, 2025 - September 12, 2025
Streamlined daily production logistics for film and video shoots, directly contributing to enhanced crew coordination and ensuring equipment readiness, resulting in an average of 10% faster set-up times. Worked closely with directors and department heads to manage call sheets, props, and set continuity. Supported on-set operations to maintain production timelines and a smooth creative workflow.
Lead Game Developer at Socket Rush
April 30, 2025 - September 12, 2025
Designed fast-paced socket-based puzzles that challenge player reflexes and problem solving. Developed core gameplay mechanics to ensure an engaging and dynamic experience. Implemented AR functionality to enhance immersion and player interaction. Refined level design to balance difficulty and maintain player engagement.
Lead Game Developer at Whistler's Reach
April 30, 2025 - September 12, 2025
Designed and developed a psychological thriller/horror game focused on player immersion and tension. Created core gameplay mechanics, including navigation, environmental storytelling, and pathfinding AI. Built a visually immersive forest environment using lighting, sound design, and level composition.
Resident Advisor at University of Colorado Boulder
May 1, 2025 - September 12, 2025
Cultivated resident relationships through over 60 organized events and reliable communication. Enhanced administrative tasks, budgeting, maintenance requests, incident reports, and room transfers, through effective organization and time management.
Resident Advisor at University of Colorado-Boulder
May 1, 2025 - September 12, 2025
Cultivated resident relationships through over 60 organized events and reliable communication. Enhanced administrative tasks, budgeting, maintenance requests, incident reports, and room transfers through effective organization and time management.
Lead Game Developer at Socket Rush
April 30, 2025 - September 12, 2025
Designed fast-paced socket-based puzzles that challenge player reflexes and problem solving. Developed core gameplay mechanics to ensure an engaging and dynamic experience. Implemented AR functionality to enhance immersion and player interaction. Refined level design to balance difficulty and maintain player engagement.
Lead Game Developer at Whistler's Reach
April 30, 2025 - September 12, 2025
Designed and developed a psychological thriller/horror game focused on player immersion and tension. Created core gameplay mechanics, including navigation, environmental storytelling, and path finding AI. Built a visually immersive forest environment using lighting, sound design, and level composition.
Production Assistant at Madhouse / Heavy Shovel Production
June 30, 2025 - September 12, 2025
Streamlined daily production logistics for film and video shoots, directly contributing to enhanced crew coordination and ensuring equipment readiness, resulting in an average of 10% faster set-up times. Worked closely with directors and department heads to manage call sheets, props, and set continuity. Supported on-set operations to maintain production timelines and a smooth creative workflow.
Production Assistant at Madhouse / Heavy Shovel Production
June 1, 2025 - October 21, 2025
Streamlined daily logistics and scheduling, ensuring smooth communication across multiple departments; collaborated with creative teams to deliver polished campaign-ready visuals under tight deadlines; developed core gameplay mechanics for interactive media, contributing to engaging and dynamic experiences; strengthened adaptability by working across film production and interactive projects in fast-paced environments.
Lead Game Developer & 3D Environment Artist at Trouble in Little Italy
December 1, 2023 - October 21, 2025
Designed and implemented gameplay systems for a VR multiplayer experience, emphasizing smooth mechanics, immersive environments, and team coordination. Coordinated with a small development team to establish production timelines, oversee testing phases, and manage deliverables. Oversaw artwork pipeline and level design, ensuring consistency across assets and environments to meet deadlines.
Lead Game Developer at Whistler's Reach
April 1, 2025 - October 21, 2025
Designed and developed a psychological thriller/horror game focused on player immersion and tension. Used project management tools (Jira, Trello, Miro) to track milestones and prioritize tasks. Developed visual storytelling materials to support narrative tone and player engagement.
Resident Advisor at University of Colorado-Boulder
May 1, 2025 - October 21, 2025
Managed a residence hall community, coordinating schedules, events, and administrative tasks for 40+ residents. Maintained accurate documentation and communication across staff, ensuring policies and deadlines were met. Developed strong organizational and conflict resolution skills in a fast-moving environment.

Education

Bachelor's degree in Game Design & Immersive Media at University of Colorado Boulder
January 11, 2030 - May 1, 2025
Bachelor's degree at University of Colorado-Boulder
January 11, 2030 - May 1, 2025
Bachelor of Arts in Media Production at University of Colorado-Boulder
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services