Giorgia Tedde Savona
Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences.
About
Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences. I currently lead Unity development on Chimera, an indie PC/console RPG, and I’ve shipped features for titles with 100M+ downloads.
I enjoy building robust combat systems, AI, and editor tooling that help designers work faster, while keeping memory and performance in check on PC/console hardware. I love collaborating across art, design, and QA to turn ideas into polished, playable experiences.
- 8 years' experience
- Joined May 2026
Skills· 28
Languages
- ItalianFluent
- EnglishFluent
- JapaneseBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
- Healthcare
Work experience· 12 roles
Led a small engineering team; delivered and maintained JavaScript-based web applications for hospital and health care environments.
Lead a small engineering team; deliver and maintain JavaScript-based web applications for hospital and health care environments.
Own end-to-end Unity gameplay: turn-based combat, ability systems, tactical enemy AI decisions; built a pipeline to author dungeon/world scenes in-editor, with data export to Scriptable Objects; implemented addressables streaming; reduced memory and frame budget; developed editor tools to remove bottlenecks for designers; collaborated across teams to align features with design intent.
Education
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