Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences. I currently lead Unity development on Chimera, an indie PC/console RPG, and I’ve shipped features for titles with 100M+ downloads. I enjoy building robust combat systems, AI, and editor tooling that help designers work faster, while keeping memory and performance in check on PC/console hardware. I love collaborating across art, design, and QA to turn ideas into polished, playable experiences.

Giorgia Tedde Savona

Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences. I currently lead Unity development on Chimera, an indie PC/console RPG, and I’ve shipped features for titles with 100M+ downloads. I enjoy building robust combat systems, AI, and editor tooling that help designers work faster, while keeping memory and performance in check on PC/console hardware. I love collaborating across art, design, and QA to turn ideas into polished, playable experiences.

Available to hire

Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences. I currently lead Unity development on Chimera, an indie PC/console RPG, and I’ve shipped features for titles with 100M+ downloads.

I enjoy building robust combat systems, AI, and editor tooling that help designers work faster, while keeping memory and performance in check on PC/console hardware. I love collaborating across art, design, and QA to turn ideas into polished, playable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Software Engineer at Elco
January 1, 2025 - Present
Led a small engineering team; delivered and maintained JavaScript-based web applications for hospital and health care environments.
Software Developer at Elco
January 1, 2025 - Present
Lead a small engineering team; deliver and maintain JavaScript-based web applications for hospital and health care environments.
Gameplay Programmer at Chimera
January 1, 2024 - Present
Own end-to-end Unity gameplay: turn-based combat, ability systems, tactical enemy AI decisions; built a pipeline to author dungeon/world scenes in-editor, with data export to Scriptable Objects; implemented addressables streaming; reduced memory and frame budget; developed editor tools to remove bottlenecks for designers; collaborated across teams to align features with design intent.
Lead Gameplay Developer at Chimera
January 1, 2024 - Present
Turn-based combat, ability/skill systems, and tactical AI for enemy decisions; rapid iteration tooling and performance checks across target hardware; independent team (5 developers) with shared duties.
Game Software Developer at Miniclip Italy
January 1, 2021 - January 1, 2025
Ship and maintain gameplay and UI-facing features for Basketball Stars (100M+ downloads) on a high-traffic live title. Client–server and online feature work; contribute to gameplay feel, responsiveness, and polish. Profiling and fixes for frame time and stability on production builds.
Game Software Developer at Miniclip Italia
January 1, 2021 - January 1, 2025
Ship and maintain gameplay and UI features for high-traffic live titles (Basketball Stars, 100M+ downloads); client-server and online feature work; profiling and fixes for frame time and stability; contributed to Cricket League; core stack: Unity / C#, online systems; cross-functional work with art/design/QA; Erlang/AWS where required; production releases and live maintenance.
Software Engineer at Mesa Consulting
July 1, 2019 - June 30, 2021
Backend development using C#; frontend development using AngularJS; architectural design using Liquibase; technical documentation using Microsoft Azure services; cross-functional collaboration to deliver data-driven web applications.
Backend / Ops Engineer at Mesa Consulting
July 1, 2019 - June 1, 2021
Backend software development using C#; frontend development using AngularJS; design of database architectures using Liquibase; technical documentation using Microsoft Azure.
Full Stack Developer at Mesa Consulting
July 1, 2019 - June 1, 2021
Backend development with C#; frontend development with AngularJS; database architecture with Liquibase; documentation using Microsoft Azure systems; cross-functional collaboration.
Software Engineer at Movendo Technology
April 1, 2018 - July 1, 2019
Backend development for Hunova application using Python, SQLAlchemy, and Marshmallow; frontend development with Angular, HTML and TypeScript; development of QML pages and interactive tooling for the Hunova robotic rehabilitation machine.
Independent Game Developer (Published Titles) at Independent
January 1, 2018 - January 1, 2019
End-to-end development of Platoon (2D card game Android, Google Play) and 15-o-matic (2D puzzle game Android). End-to-end game development including UI, optimization for low-end devices; solo/small team ownership.
Independent Game Developer at Self-employed / Published titles
January 1, 2018 - January 1, 2019
End-to-end gameplay, UI design, and optimization for low-end Android devices; published titles Platoon (2D card game) and 15-o-matic (2D puzzle) on Google Play; ownership of solo/small team development.

Education

B.S. Computer Engineering at University of Genoa
January 1, 2018 - May 20, 2026
B.S. Computer Engineering at University of Genoa
January 11, 2030 - January 1, 2018
B.S. in Computer Engineering at University of Genoa
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Healthcare

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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