Available to hire
Hi, I’m Giorgia Tedde Savona, a Unity gameplay programmer from Savona, Italy, with 7+ years in production, shipping and maintaining live titles with large audiences. I currently lead Unity development on Chimera, an indie PC/console RPG, and I’ve shipped features for titles with 100M+ downloads.
I enjoy building robust combat systems, AI, and editor tooling that help designers work faster, while keeping memory and performance in check on PC/console hardware. I love collaborating across art, design, and QA to turn ideas into polished, playable experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Italian
Fluent
English
Fluent
Japanese
Beginner
Work Experience
Software Engineer at Elco
January 1, 2025 - PresentLed a small engineering team; delivered and maintained JavaScript-based web applications for hospital and health care environments.
Software Developer at Elco
January 1, 2025 - PresentLead a small engineering team; deliver and maintain JavaScript-based web applications for hospital and health care environments.
Gameplay Programmer at Chimera
January 1, 2024 - PresentOwn end-to-end Unity gameplay: turn-based combat, ability systems, tactical enemy AI decisions; built a pipeline to author dungeon/world scenes in-editor, with data export to Scriptable Objects; implemented addressables streaming; reduced memory and frame budget; developed editor tools to remove bottlenecks for designers; collaborated across teams to align features with design intent.
Lead Gameplay Developer at Chimera
January 1, 2024 - PresentTurn-based combat, ability/skill systems, and tactical AI for enemy decisions; rapid iteration tooling and performance checks across target hardware; independent team (5 developers) with shared duties.
Game Software Developer at Miniclip Italy
January 1, 2021 - January 1, 2025Ship and maintain gameplay and UI-facing features for Basketball Stars (100M+ downloads) on a high-traffic live title. Client–server and online feature work; contribute to gameplay feel, responsiveness, and polish. Profiling and fixes for frame time and stability on production builds.
Game Software Developer at Miniclip Italia
January 1, 2021 - January 1, 2025Ship and maintain gameplay and UI features for high-traffic live titles (Basketball Stars, 100M+ downloads); client-server and online feature work; profiling and fixes for frame time and stability; contributed to Cricket League; core stack: Unity / C#, online systems; cross-functional work with art/design/QA; Erlang/AWS where required; production releases and live maintenance.
Software Engineer at Mesa Consulting
July 1, 2019 - June 30, 2021Backend development using C#; frontend development using AngularJS; architectural design using Liquibase; technical documentation using Microsoft Azure services; cross-functional collaboration to deliver data-driven web applications.
Backend / Ops Engineer at Mesa Consulting
July 1, 2019 - June 1, 2021Backend software development using C#; frontend development using AngularJS; design of database architectures using Liquibase; technical documentation using Microsoft Azure.
Full Stack Developer at Mesa Consulting
July 1, 2019 - June 1, 2021Backend development with C#; frontend development with AngularJS; database architecture with Liquibase; documentation using Microsoft Azure systems; cross-functional collaboration.
Software Engineer at Movendo Technology
April 1, 2018 - July 1, 2019Backend development for Hunova application using Python, SQLAlchemy, and Marshmallow; frontend development with Angular, HTML and TypeScript; development of QML pages and interactive tooling for the Hunova robotic rehabilitation machine.
Independent Game Developer (Published Titles) at Independent
January 1, 2018 - January 1, 2019End-to-end development of Platoon (2D card game Android, Google Play) and 15-o-matic (2D puzzle game Android). End-to-end game development including UI, optimization for low-end devices; solo/small team ownership.
Independent Game Developer at Self-employed / Published titles
January 1, 2018 - January 1, 2019End-to-end gameplay, UI design, and optimization for low-end Android devices; published titles Platoon (2D card game) and 15-o-matic (2D puzzle) on Google Play; ownership of solo/small team development.
Education
B.S. Computer Engineering at University of Genoa
January 1, 2018 - May 20, 2026B.S. Computer Engineering at University of Genoa
January 11, 2030 - January 1, 2018B.S. in Computer Engineering at University of Genoa
January 11, 2030 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Healthcare
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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