I'm a UX/UI designer with a passion for creating intuitive interfaces for games and digital products. I’m currently pursuing an Education in Interaction Design at Santa Monica College, where I’m building strong foundations in research, prototyping, and visual storytelling to craft engaging experiences. I enjoy collaborating with cross-functional teams to ship polished experiences—from early research and wireframes to visual design and QA handoffs. I’m comfortable designing for mobile and desktop platforms, and I love turning complex interactions into clear, delightful user journeys.

Giorgio Tandera

I'm a UX/UI designer with a passion for creating intuitive interfaces for games and digital products. I’m currently pursuing an Education in Interaction Design at Santa Monica College, where I’m building strong foundations in research, prototyping, and visual storytelling to craft engaging experiences. I enjoy collaborating with cross-functional teams to ship polished experiences—from early research and wireframes to visual design and QA handoffs. I’m comfortable designing for mobile and desktop platforms, and I love turning complex interactions into clear, delightful user journeys.

Available to hire

I’m a UX/UI designer with a passion for creating intuitive interfaces for games and digital products. I’m currently pursuing an Education in Interaction Design at Santa Monica College, where I’m building strong foundations in research, prototyping, and visual storytelling to craft engaging experiences.

I enjoy collaborating with cross-functional teams to ship polished experiences—from early research and wireframes to visual design and QA handoffs. I’m comfortable designing for mobile and desktop platforms, and I love turning complex interactions into clear, delightful user journeys.

See more

Language

English
Fluent

Work Experience

UX/UI Designer Intern at Tanbi Game
June 1, 2024 - Present
Redesigned the Friend System to improve user flow, created wireframes, and developed a prototype to enhance social interactions within the app. Contributed to improved onboarding and interaction patterns for Tanbi’s platform.
Creative Designer (Contract) at Tote & Carry
September 1, 2025 - November 1, 2025
End-to-end asset delivery across multiple aspect ratios and platforms (4:5, 1:1, horizontal), aligning designs to each platform’s UX constraints while maintaining brand and layout consistency. Partnered with performance marketers to translate concepts into concrete visuals and prioritize products.
UI/UX Designer at BMW Design Works
February 1, 2025 - April 1, 2025
Implemented a voice-first mobility service to empower elderly users, designed low- to mid-fidelity prototypes featuring voice booking, standby/snooze modes, and shareable itineraries; addressed accessibility and emotional trust in autonomous mobility contexts.
UI/UX Designer at Valorant UI/UX Design (Academic Project)
February 1, 2025 - June 1, 2025
Reimagined Valorant’s HUD and suppression indicators to improve clarity and player decision-making in high-pressure scenarios.
UX/UI Designer at BMW Design Works (Wheelie)
February 1, 2025 - April 1, 2025
Implemented a voice-first mobility service to empower elderly users in booking rides; designed low- to mid-fidelity prototypes; created journey maps, personas, and vision video; collaborated on testing and design decisions to support accessibility and trust.
UI/UX Designer (Academic Project) at Valorant UI/UX – Academic Project
February 1, 2025 - June 1, 2025
Closer Look: Reimagining Valorant’s UI/UX; redesigned Valorant HUD and UI indicators to improve clarity and decision making under high-pressure scenarios; refined designs based on feedback from Riot ex-recruiter and senior game producer; incorporated accessibility and game feel considerations.
UX/UI Designer Intern at Stambi Game
June 1, 2024 - December 1, 2024
Proposed and shipped a game HUD enhancement (HP bars) to improve combat readability and player decision-making; owned problem framing, UI specs in Figma, and handoff/QA with engineers.
UI/UX Designer — Academic Project at Valorant UI/UX Redesign (Academic Project)
February 1, 2025 - June 1, 2025
Reimagined Valorant's HUD and suppression indicators to improve clarity and player decision-making in high-pressure scenarios; refined design through feedback from Riot’s ex-recruiter and senior game producer, incorporating insights on accessibility, game feel, and system design impact; integrated community feedback from Reddit to inform feature prioritization.
UX Designer — Wheelie Study at BMW Design Works (Academic Project)
February 1, 2025 - April 1, 2025
Implemented a voice-first mobility service to empower elderly users in booking rides independently, addressing accessibility and emotional trust gaps with autonomous vehicles; designed low-to-mid fidelity prototypes featuring voice booking, stand-by/snooze mode, and shareable itineraries, focused on senior-centered UX principles; collaborated on journey maps, personas, and vision video to communicate the experience, supported by user testing feedback.

Education

Bachelor of Science in Interaction Design at Santa Monica College
January 11, 2030 - June 1, 2025
Associate of Science in Graphic Design at Santa Monica College
January 11, 2030 - June 1, 2023
Bachelor of Science in Interaction Design at Santa Monica College, CA
January 11, 2030 - June 1, 2025
Associate of Science in Graphic Design at Santa Monica College, CA
January 11, 2030 - June 1, 2023
Bachelor of Science in Interaction Design at Santa Monica College
January 11, 2030 - June 1, 2025
Associate of Science in Graphic Design at Santa Monica College
January 11, 2030 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services