I'm an Augmented Reality and XR developer with 4+ years of experience building production-ready AR systems, real-time interaction pipelines, and procedural motion systems using ARKit, RealityKit, Unity, and WebXR. My work spans tracking, spatial understanding, body and eye-driven interaction, and math-based procedural generation. I've founded and presented XR and fintech products internationally, bringing a blend of hands-on engineering and product leadership to deliver compelling experiences.

Girish Mallikarjuna

I'm an Augmented Reality and XR developer with 4+ years of experience building production-ready AR systems, real-time interaction pipelines, and procedural motion systems using ARKit, RealityKit, Unity, and WebXR. My work spans tracking, spatial understanding, body and eye-driven interaction, and math-based procedural generation. I've founded and presented XR and fintech products internationally, bringing a blend of hands-on engineering and product leadership to deliver compelling experiences.

Available to hire

I’m an Augmented Reality and XR developer with 4+ years of experience building production-ready AR systems, real-time interaction pipelines, and procedural motion systems using ARKit, RealityKit, Unity, and WebXR. My work spans tracking, spatial understanding, body and eye-driven interaction, and math-based procedural generation.

I’ve founded and presented XR and fintech products internationally, bringing a blend of hands-on engineering and product leadership to deliver compelling experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Front-End Web Development Intern at Vrook
March 1, 2024 - Present
Continued front-end development focusing on AR-enabled web solutions.
Augmented Reality Consultant at Animal & Art&Found
April 1, 2022 - June 1, 2023
Designed and prototyped AR MVPs focused on tracking-driven interaction, spatial placement, and real-world robustness. Worked across ARKit, Unity, and WebAR stacks to evaluate feasibility, performance constraints, and user experience. Collaborated with designers and stakeholders to balance creative intent with engineering limitations.
Senior Three.js Software Engineer at The Solar Labs
December 1, 2021 - April 1, 2022
Optimized real-time rendering and interaction algorithms for a 3D visualization system, improving runtime performance and stability. Contributed to system-level architectural decisions involving spatial data and interactive visualization. Mentored junior engineers in graphics pipelines and real-time systems.
Augmented Reality Developer at Queppelin
March 1, 2021 - December 1, 2021
Built production AR experiences involving image recognition, object tracking, plane detection, and spatial interaction. Delivered multiple client-facing AR systems under mobile performance constraints. Collaborated closely with design and client teams to translate concepts into stable, responsive AR behavior.
Unity / XR Developer Intern at Queppelin
September 1, 2020 - March 1, 2021
Developed foundational XR systems using Unity and WebAR frameworks. Built early expertise in 3D math, transforms, interaction logic, and performance-aware AR development.
Game Development Intern at Hefty Brains Interactive
January 1, 2020 - January 1, 2020
Implemented gameplay logic and interaction systems for small-scale games. Gained early experience with real-time input, motion, and feedback loops.
Front of House (part-time) at Caddi Club
March 1, 2024 - Present
Customer-facing role delivering high-quality service in fast-paced environments while leveraging technical awareness to support teams and communicate effectively with customers.
Co-Founder & CTO at Loop (Student Loan Fintech Platform)
January 1, 2025 - Present
Founded a fintech startup focused on helping students repay loans through cashback-linked financial tools. Led product ideation, UX design, and technical development for web and mobile platforms. Worked across product, engineering, and early-stage business strategy.
Game Development Intern at Brain Gaze
January 1, 2023 - August 31, 2023
Developed eye-tracking-based mobile games using Unity; tested and debugged for low latency; contributed to SeeSo SDK testing and optimization.

Education

Bachelor of Engineering in Information Science and Technology at Jyothy Institute of Technology, Bangalore, Karnataka
January 1, 2017 - January 1, 2021
MSc in Virtual and Augmented Reality at Goldsmiths, University of London
January 1, 2023 - January 1, 2024
High School Diploma at RNS, Bangalore, India
January 1, 2015 - January 1, 2017

Qualifications

Meta XR HACK RUNNERS UP LONDON 2025
October 21, 2025 - October 24, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Other