Gustav Jarn
Hi, I’m Gustav Jarn, a technical game designer with 8+ years of experience in system design, gameplay implementation, and cross-disciplinary collaboration within Unreal Engine.
About
Hi, I’m Gustav Jarn, a technical game designer with 8+ years of experience in system design, gameplay implementation, and cross-disciplinary collaboration within Unreal Engine. I specialize in weapon systems, mission scripting, and technical problem-solving for FPS and open-world titles.
I thrive on turning bold ideas into playable experiences, leading weapon and gadget design, prototyping solutions with other disciplines, and helping shape high-level decisions about game modes and the overall direction of a project.
- 7 years' experience
- Joined November 2025
Languages
- SwedishFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Owned the gunplay game loop including gun handling systems and weapon balance. Headed the development of new weapons from prototype to finished state. Designed and prototyped several gadgets, collaborating with other disciplines to bring them to completion. Contributed to high-level design decisions regarding game modes and overall direction of the project.
Worked on Biomutant as the sole Mission Designer, collaborating closely with artists, animators and coders. Designed and implemented missions for the game world. Created puzzles featuring interactive game objects. Designed and implemented the opening tutorial and all contextual information in the game world.
Worked full-time on Apex Construct where my main focus was level design and gameplay implementation. Designed and built all levels that shipped at launch. Scripted AI logic, encounters and puzzle design. Designed and implemented interactive objects in VR.
Education
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