Unity developer with 10+ years of professional experience building and shipping games across mobile, desktop, and WebGL. I specialize in gameplay systems, debugging complex codebases, performance optimization, and integrating backend services. I’ve worked on commercial mobile games, multiplayer tablet installations, and AI-driven gameplay prototypes. I’m comfortable joining existing Unity projects to stabilize, optimize, and ship production-ready builds.

Glen Watkinson

Unity developer with 10+ years of professional experience building and shipping games across mobile, desktop, and WebGL. I specialize in gameplay systems, debugging complex codebases, performance optimization, and integrating backend services. I’ve worked on commercial mobile games, multiplayer tablet installations, and AI-driven gameplay prototypes. I’m comfortable joining existing Unity projects to stabilize, optimize, and ship production-ready builds.

Available to hire

Unity developer with 10+ years of professional experience building and shipping games across mobile, desktop, and WebGL.

I specialize in gameplay systems, debugging complex codebases, performance optimization, and integrating backend services. I’ve worked on commercial mobile games, multiplayer tablet installations, and AI-driven gameplay prototypes.

I’m comfortable joining existing Unity projects to stabilize, optimize, and ship production-ready builds.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Unity Developer/Independent Game Developer at Stratum Games
August 29, 2011 - Present
Founder of Stratum Games. Independent Unity developer building mobile games and contract projects for studios and startups.
Unity Developer at Experience IT!
March 1, 2022 - December 31, 2023
Led Unity development for Infinity, a professional training platform. Refactored core systems during backend migration to PlayFab, resolved cross-platform issues, and delivered WebGL production builds.
Unity Developer at UDX Interactive
March 1, 2020 - December 31, 2021
Stabilized and refactored the Unity codebase for the RPG Wheel of Fate leading to its release. Developed Mechtactica, an AI-driven gameplay prototype using machine learning systems.
Unity Developer at Decisive AI
March 10, 2026 - May 31, 2019
Developed a Unity prototype demonstrating AI-driven gameplay systems integrating external AI services for rapid proof-of-concept development.
Unity Developer at Proxima Command
November 1, 2019 - April 30, 2019
Developed a large-scale multiplayer starship simulation supporting 30 networked Android tablets and a PC host. Built synchronization systems, gameplay logic, UI flows, and performance optimizations.
Unity Developer at Elevator Entertainment
January 1, 2016 - November 30, 2016
Developed gameplay systems and interactive mini-games for MyHeartMate, a mobile application promoting heart health through virtual pet mechanics.
Unity Developer at Pixel Bay Studios
March 1, 2016 - January 31, 2016
Developed gameplay systems and backend integration for Dan Bilzerian’s Blitz Poker, including multiple mini-games and core gameplay logic.
Unity Developer at Winr Games
July 1, 2014 - March 31, 2015
Developed 15 production mini-games for Big Time – Win Cash Playing Free Games and built a custom ad mediation system integrating nine ad networks.
Unity Developer at Brooke Media Arts
November 1, 2013 - January 31, 2015
Developed the mobile adaptation of Max the Cat, implementing physics systems, gameplay mechanics, UI interactions, and production builds.
C++ Programmer at Glu Mobile
August 30, 2012 - September 28, 2012
Worked on live production code for Stardom: Hollywood, implementing UI systems, mini-games, quest logic, and ongoing updates.

Education

Bachelor of Mathematics at University of Waterloo
September 1, 2005 - August 31, 2011
Game Design Post-Graduate Certificate at George Brown College
September 1, 2011 - August 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics
    paper Flag Guess 3D

    Mobile trivia game where players identify national flags and geographic locations.

    Developed gameplay systems, UI, and architecture as an independent Unity project.

    paper Mechtactica

    Prototype mech combat game exploring AI-driven gameplay systems using machine learning tools.

    Built in Unity as part of early-stage gameplay experimentation.

    paper Infinity

    https://www.twine.net/signin

    Professional Unity-based training platform used for project management education.

    I refactored gameplay systems during a backend migration to PlayFab, resolved cross-platform build issues, and delivered WebGL production builds.

    paper Wheel of Fate

    https://www.twine.net/signin

    Unity RPG project where I was brought in to stabilize and complete development.

    Responsibilities included debugging gameplay systems, resolving runtime issues, refactoring legacy code, and preparing the project for release.

    paper Proxima Command

    https://www.twine.net/signin

    Large-scale cooperative starship simulator built in Unity supporting 30 networked Android tablets connected to a central PC host.

    Players operate different ship stations (navigation, engineering, science, weapons) while completing missions together in real time.

    I developed the gameplay systems, networking synchronization, UI systems, and core architecture supporting the multi-device installation.

    paper Stratum Defence Team

    Local co-op base defense game currently in development for Steam. Players defend mineral extraction outposts by building walls and turrets, fighting alongside their defenses, and upgrading equipment between assaults.

    The game is designed around shared-screen multiplayer for up to four players, emphasizing teamwork, resource management, and adaptive strategies against increasingly difficult enemy waves.

    Developed independently in Unity, including gameplay systems, AI behaviors, combat mechanics, base-building systems, and UI architecture.

    Steam page:
    https://store.steampowered.com/app/3662120/Stratum_Defence_Team/