Hi! I'm Rachel Montero. I’ve been working as a 3D Artist and Animator for over a decade on both hobbyist and professional projects. My most recent work appears in the game Amygdala: Prelude. From 2021 to 2024, I worked on Phantom Fury with Slipgate Ironworks. As an animator of many NPCs, I worked with the team to build rigs in Blender that were compatible with the Unreal Engine animation tools, and later used Maya and FaceFX to polish the work of other animators. Outside of professional work, I’ve worked on my own games using Unreal Engine for many years and recently finished one called Chiaroscuro Imago (_Website not available. Sign in: https://www.twine.net/signup_

Rachel Jae Montero

Hi! I'm Rachel Montero. I’ve been working as a 3D Artist and Animator for over a decade on both hobbyist and professional projects. My most recent work appears in the game Amygdala: Prelude. From 2021 to 2024, I worked on Phantom Fury with Slipgate Ironworks. As an animator of many NPCs, I worked with the team to build rigs in Blender that were compatible with the Unreal Engine animation tools, and later used Maya and FaceFX to polish the work of other animators. Outside of professional work, I’ve worked on my own games using Unreal Engine for many years and recently finished one called Chiaroscuro Imago (_Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi! I’m Rachel Montero. I’ve been working as a 3D Artist and Animator for over a decade on both hobbyist and professional projects. My most recent work appears in the game Amygdala: Prelude.
From 2021 to 2024, I worked on Phantom Fury with Slipgate Ironworks. As an animator of many NPCs, I worked with the team to build rigs in Blender that were compatible with the
Unreal Engine animation tools, and later used Maya and FaceFX to polish the work of other animators.
Outside of professional work, I’ve worked on my own games using Unreal Engine for many years and recently finished one called Chiaroscuro Imago
(Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Animator at Slipgate Ironworks / 3D Realms
June 1, 2021 - December 1, 2023
Delivered 7 full animation sets for NPCs, each consisting of at least 20 individual animations for a full range of actions. Created reusable gestures for modular animation in scripted scenes. Learned programs such as FaceFX and Maya to integrate with existing workflows. Coordinated with leads to build an efficient Blender to Unreal workflow. Skinned and built rigs for characters using the UEFY plug-in for Blender.
3D Artist, Animator at Moonlit Journeys
January 1, 2023 - Present
Modeled, textured, and animated several NPCs. Assisted with making existing props dynamic, physics-capable and destructible. Created world props to enhance detail, accurate to the setting of 1990s Australia.
3D Artist, Animator, Preliminary Level Designer at Arrowhead
November 1, 2020 - May 1, 2022
Modeled several stylized creatures and human characters. Made full animation sets for all models and handled in-game implementation. Worked with other artists to create early style guides and vertical slice levels to establish visual style.
Primary Developer at Chiaroscuro Imago
February 1, 2024 - October 1, 2024
Responsible for everything but the writing, including 3D models, Unreal Blueprints, animation, texturing, and sound.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment