Detail-oriented Junior Compositor with a strong foundation in digital compositing for animation and visual effects. Skilled in rotoscoping, keying, and integrating 3D render passes using Nuke. Knowledgeable in node-based workflows, file management, and CG pipelines. Strong eye for color, light, and composition. Eager to contribute to collaborative, deadline-driven studio environments.

Mun Kit Choong

Detail-oriented Junior Compositor with a strong foundation in digital compositing for animation and visual effects. Skilled in rotoscoping, keying, and integrating 3D render passes using Nuke. Knowledgeable in node-based workflows, file management, and CG pipelines. Strong eye for color, light, and composition. Eager to contribute to collaborative, deadline-driven studio environments.

Next availability:
May 1, 2026

Detail-oriented Junior Compositor with a strong foundation in digital
compositing for animation and visual effects. Skilled in rotoscoping,
keying, and integrating 3D render passes using Nuke. Knowledgeable
in node-based workflows, file management, and CG pipelines. Strong
eye for color, light, and composition. Eager to contribute to
collaborative, deadline-driven studio environments.

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Language

English
Fluent

Work Experience

Digital Compositor at Mech Hangar
September 1, 2025 - September 1, 2025
Composited a 3D animated scene using NukeX, integrating AOVs (Arbitrary Output Variables) and LPEs (Light Path Expressions) to reconstruct lighting and materials. Modeled and textured CG assets in Autodesk Maya and set up accurate camera alignment by solving a reference image using SynthEyes. Applied relighting, VFX elements, and grading techniques to enhance realism and integrate all elements into the final render.
Digital Compositor at Coffee Cup Set
July 1, 2025 - July 1, 2025
Aligned a CG scene to a still photograph using SynthEyes to match perspective and accurately recreate the real-world camera position. Modeled a detailed coffee cup set in Autodesk Maya, applied realistic textures using Substance 3D Painter, and rendered AOVs via Arnold Renderer. Composited AOVs in NukeX, applying color correction, grading, and shading to integrate the CG elements seamlessly into the plate. Created a final zoom-in video and AOV breakdown to demonstrate realism, composition, and integration techniques.

Education

Bachelor of Science in Computer Animation (B.S.) at Full Sail University
January 11, 2030 - April 1, 2026

Qualifications

Course Director Award for Project and Portfolio III: Computer Animation
June 1, 2025 - November 5, 2025
Course Director Award for Fundamentals of Art II
September 1, 2024 - November 5, 2025