I am a 3D artist specializing in the full character design pipeline, from concept to rigged models. I love crafting stylized assets that tell stories and explore cross-cultural representation in digital characters. With experience in game production environments and collaborative pipelines, I enjoy contributing to cross-disciplinary teams to bring characters to life, optimize assets for real-time use, and push creative boundaries.

Alexandra Golubenko

I am a 3D artist specializing in the full character design pipeline, from concept to rigged models. I love crafting stylized assets that tell stories and explore cross-cultural representation in digital characters. With experience in game production environments and collaborative pipelines, I enjoy contributing to cross-disciplinary teams to bring characters to life, optimize assets for real-time use, and push creative boundaries.

Available to hire

I am a 3D artist specializing in the full character design pipeline, from concept to rigged models. I love crafting stylized assets that tell stories and explore cross-cultural representation in digital characters.

With experience in game production environments and collaborative pipelines, I enjoy contributing to cross-disciplinary teams to bring characters to life, optimize assets for real-time use, and push creative boundaries.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Estonian
Advanced
Swedish
Advanced

Work Experience

Character Design Intern at Reblika Studio
July 1, 2025 - September 5, 2025
Designed 6 stylized, cross-cultural characters for an inclusive avatar system. Created modular components and facial blendshapes to support customization. Ensured assets were optimized for real-time use and aligned with Reblika’s technical standards. Contributed to research and documentation on cross-cultural representation in stylized characters.
Character Design Intern at Game Architect Studio
July 4, 2024 - September 5, 2025
Worked on a narrative story-driven game as a character designer. Responsible for developing character concepts, sculpting, modeling, texturing, and rigging. Collaborated with writers and animators to ensure visual storytelling matched narrative intent.

Education

BSc at Saxion University of Applied Sciences
January 11, 2030 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet