Available to hire
I am a 3D artist specializing in the full character design pipeline, from concept to rigged models. I love crafting stylized assets that tell stories and explore cross-cultural representation in digital characters.
With experience in game production environments and collaborative pipelines, I enjoy contributing to cross-disciplinary teams to bring characters to life, optimize assets for real-time use, and push creative boundaries.
Experience Level
Language
English
Fluent
Estonian
Advanced
Swedish
Advanced
Work Experience
Character Design Intern at Reblika Studio
July 1, 2025 - September 5, 2025Designed 6 stylized, cross-cultural characters for an inclusive avatar system. Created modular components and facial blendshapes to support customization. Ensured assets were optimized for real-time use and aligned with Reblika’s technical standards. Contributed to research and documentation on cross-cultural representation in stylized characters.
Character Design Intern at Game Architect Studio
July 4, 2024 - September 5, 2025Worked on a narrative story-driven game as a character designer. Responsible for developing character concepts, sculpting, modeling, texturing, and rigging. Collaborated with writers and animators to ensure visual storytelling matched narrative intent.
Education
BSc at Saxion University of Applied Sciences
January 11, 2030 - July 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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