3D Generalist - Modelling - Animation 3D/2D- VFX - Rigging

Gonzalo Burgos Secadas

3D Generalist - Modelling - Animation 3D/2D- VFX - Rigging

Available to hire

3D Generalist - Modelling - Animation 3D/2D- VFX - Rigging

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D BLENDER CHARACTER CREATION COURSE (Teacher) at EOI
May 21, 2025 - July 4, 2025
Taught complete character creation pipeline in Blender (modeling, sculpting, UVs, rigging, skinning, animation) and Substance Painter (baking, texturing). Trained students to deliver production-ready characters for real-time engines.
3D Animation & VFX at Feeel 3D
June 16, 2023 - January 31, 2024
Modeled, textured, rigged, and animated characters for The Nose videogame. Created Unity particle systems with ShaderGraph and custom HLSL shaders. Built cinematic sequences with Unity Timeline.
VFX Artist at NANOREALITY
February 6, 2023 - June 1, 2023
Developed real-time FX for My Nano World mobile game. Programmed animated shaders in HLSL and designed FX pipelines integrating Substance tools.
3D Artist at SECUOYA NEXUS
September 26, 2022 - February 3, 2023
Produced 3D animations, modeling, and UI assets. Built particle effects with VFX Graph and ShaderGraph.
3D Animation & VFX at Feeel 3D
January 17, 2022 - March 31, 2022
Created and animated characters for Enjaulados videogame. Designed particle systems and Timeline sequences in Unity.
3D Artist VR at SIMUMAK
September 3, 2018 - March 20, 2020
Created didactic 3D assets, rigs, and animations for training simulators. Coordinated with mechanical engineers for accurate interactive simulations.
Course Instructor at EOI
January 1, 2025 - Present
Taught complete character creation pipeline in Blender (modeling, sculpting, UVs, rigging, skinning, animation) and Substance Painter (baking, texturing). Trained students to deliver production-ready characters for real-time engines.
3D Artist / VFX Designer at DENACOMPRAMO S.L.
December 31, 2024 - September 25, 2025
Rigged and animated characters for FighterZZZ using AutoRig Pro and FaceIt. Designed optimized VFX particle systems in Unity with Amplify Shader Editor. Produced cinematic trailer animations in Blender.
Instructor at EOI
December 31, 2024 - September 25, 2025
Delivered Blender workshops on modeling, rigging, animation, and rendering.
3D Artist / VFX at FEEEL
December 31, 2024 - September 25, 2025
Modeled, textured, rigged, and animated characters for The Nose videogame. Created Unity particle systems with ShaderGraph and custom HLSL shaders. Built cinematic sequences with Unity Timeline.
VFX Artist at NANOREALITY
December 31, 2023 - September 25, 2025
Developed real-time FX for My Nano World mobile game. Programmed animated shaders in HLSL and designed FX pipelines integrating Substance tools.
3D Artist at SECUOYA NEXUS
December 31, 2023 - September 25, 2025
Produced 3D animations, modeling, and UI assets. Built particle effects with VFX Graph and ShaderGraph.
3D Artist at FEEEL
December 31, 2022 - September 25, 2025
Created and animated characters for Enjaulados videogame. Designed particle systems and Timeline sequences in Unity.
3D Artist at NUWE (Personal Project)
December 31, 2021 - September 25, 2025
Full character pipeline (modeling, rigging, animation) for indie game project. Designed Unity VFX and 2D bone-based animations. Produced audio FX and implemented shaders in URP.
3D Artist at SIMUMAK
December 31, 2020 - September 25, 2025
Created didactic 3D assets, rigs, and animations for training simulators. Coordinated with mechanical engineers for accurate interactive simulations.
Project Manager & 3D Artist at ONECLICK DISEÑO Y SOFTWARE S.L.
December 31, 2018 - September 25, 2025
Managed digital projects, 3D/2D content creation, and interactive applications.
Art Director at DIGITAL JOKERS S.L.
December 31, 2012 - September 25, 2025
Directed art for games and apps, managing teams and creative workflows.
Art Director at MAYHEM PROJECT
December 31, 2007 - September 25, 2025
Led design and animation for interactive projects.
Graphic Designer at BLUETECH
December 31, 2005 - September 25, 2025
Created 2D assets, illustrations, and pixel art for digital products.

Education

Certificate at Escuela Superior de Dibujo Profesional
January 1, 2000 - December 31, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services