Hello! I’m Gonzalo, a dedicated Unity XR Developer with 8+ years of experience building immersive XR applications and networked multiplayer experiences. I blend strong technical skills with creative problem solving to deliver smooth, scalable experiences across platforms.

Gonzalo Vazquez

Hello! I’m Gonzalo, a dedicated Unity XR Developer with 8+ years of experience building immersive XR applications and networked multiplayer experiences. I blend strong technical skills with creative problem solving to deliver smooth, scalable experiences across platforms.

Available to hire

Hello! I’m Gonzalo, a dedicated Unity XR Developer with 8+ years of experience building immersive XR applications and networked multiplayer experiences. I blend strong technical skills with creative problem solving to deliver smooth, scalable experiences across platforms.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Freelance Unity XR Developer at Augmented Pictures
August 1, 2023 - Present
Enhanced VR workflows by transitioning projects from Norm Core to Photon Fusion, delivering smoother multiplayer experiences and improved network performance. Implemented robust matchmaking, VR user interaction tracking, and cross-online/offline modes to ensure a stable, seamless gameplay experience for all players.
Co-founder, Mentor & Creator at Black Whale Studio
February 20, 2024 - October 14, 2025
Authored and instructed a comprehensive Udemy course on utilizing Meta Avatars within Photon Fusion, empowering students to create seamless multiplayer interactions. Created a plug-and-play Unity asset base to facilitate immediate implementation for developers via the Unity Asset Store. Integrated PlayFab backend for authentication and data management. Implemented ITK XR interactions, enabling extended reality environments. Developed augmented reality features and platform integrations to broaden project scope.
Unity XR Developer at earth 4all
June 30, 2024 - October 14, 2025
Integrated advanced VR transitions and video workflows to showcase environmental care scenarios. Optimized XR projects for seam-less cross-device experiences and improved performance across platforms.
Unity XR Developer at BearingPoint
June 30, 2023 - October 14, 2025
Enhanced user engagement by developing advanced avatar controls, interaction, and customization features. Implemented joystick support and remapping, optimized performance, and created an asset bundling system for textures and models to reduce build size. Maintained high software quality by resolving critical bugs and improving the codebase for optimal performance.
Unity XR Developer at Bad Fly Interactive
July 31, 2019 - October 14, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects. Expanded gameplay flexibility by implementing joystick support and customizable control remapping. Optimized game performance and reduced build size by developing asset bundles. Maintained high software quality by resolving critical bugs and enhancing the codebase for optimal performance.
Freelance Unity XR Developer at Freelance
August 1, 2023 - Present
Dedicated XR developer focused on Unity 3D, networked multiplayer, and VR/AR experiences. Enhanced connectivity and performance by migrating projects from Norm Core to Photon Fusion and implemented robust matchmaking to reduce wait times.
Freelance Unity XR Developer at Earth4All
June 1, 2024 - October 14, 2025
Integrated Meta SDK for seamless interaction across XR projects.
Freelance Unity XR Developer at Squido Studio
June 1, 2024 - October 14, 2025
Optimized networking architecture for faster connections; integrated Photon Fusion to enable robust multi-user capabilities; enhanced AR interactions and real-time collaboration features; improved cross-platform performance.
Co-Founder, Mentor & Creator at Black Whale Studio
February 1, 2024 - October 14, 2025
Authored and instructed a comprehensive Udemy course on utilizing Meta Avatars within Photon Fusion, empowering students to create seamless multiplayer avatars. Created a plug-and-play Unity asset base based on course teachings, facilitating immediate implementation for developers via the Unity Asset Store.
Unity XR Developer at BearingPoint
June 1, 2023 - October 14, 2025
Enhanced user engagement by developing advanced avatar control, interaction, and customization features. Integrated Photon Fusion to enable robust multi-user capabilities and improved collaboration features; adapted projects for Augmented Reality platforms and expanded support for extended reality environments.
Unity Game Developer at Bad Fly Interactive
July 1, 2019 - October 14, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects. Expanded gameplay flexibility by implementing joystick support and customizable control remapping. Optimized performance and reduced build size by bundling textures and models.
Freelance Unity XR Developer at Self-Employed / Freelance
August 1, 2023 - Present
Enhanced network performance by transitioning VR projects from Norm Core to Photon Fusion; implemented robust matchmaking to improve player connectivity and reduce wait times; developed custom joystick gesture tracking to enhance VR user interaction; optimized resource management by creating a versatile pooling system for online and offline modes.
Unity XR Developer at BearingPoint
June 30, 2023 - October 14, 2025
Led XR development initiatives using Unity for immersive enterprise solutions; integrated Photon Fusion to replace Norm Core, delivering smoother multiplayer performance; implemented robust matchmaking and optimized avatar interactions; enhanced VR user engagement through advanced gesture tracking and efficient resource pooling.
Co-Founder, Mentor & Creator at Black Whale Studio
February 29, 2024 - October 14, 2025
Co-founded and mentored Black Whale Studio; authored and instructed a comprehensive Udemy course on utilizing Meta Avatars within Photo Fusion; created a plug-and-play Unity asset base for immediate implementation via the Unity Asset Store; integrated Photo Fusion workflows and extended AR/VR capabilities for multi-user experiences.
Freelance Unity XR Developer at Squido Studio
June 30, 2024 - October 14, 2025
Freelance Unity XR development with a focus on optimized networking architecture for faster and more efficient connections; enhanced Meta SDK hand tracking with real-time networked synchronization; engineered dynamic spatial positioning to allow users to be in different locations while sharing a unified reference point; implemented networked AR interactions to keep game worlds stable for all players and supported seamless scaling, rotation, and placement from individual perspectives.
Freelance Unity XR Developer at earth 4all
June 30, 2024 - October 14, 2025
Integrated Meta SDK for seamless interaction; engineered smooth video transitions to showcase the before-and-after impact of environmental care; optimized performance to ensure a seamless and responsive experience across devices; continued work on AR/VR integration and back-end enhancements for multi-user experiences.
Freelance Unity XR Developer at Augmented Pictures
August 1, 2023 - Present
Enhanced network performance by transitioning VR projects from Norm Core to Photon Fusion, resulting in smoother multiplayer experiences.
Freelance Unity XR Developer at earth 4all
June 30, 2024 - October 14, 2025
Integrated Meta SDK for seamless interaction; engineered smooth video transitions to showcase the before-and-after impact of environmental care; optimized performance for seamless and responsive experiences across devices.
Freelance Unity XR Developer at Squid Studio
June 30, 2024 - October 14, 2025
Optimized networking architecture for faster, more efficient connection; enhanced Meta SDK hand tracking with improved accuracy and real-time synchronization; engineered dynamic spatial positioning system for multi-location users sharing a unified reference point; developed networked AR interactions ensuring game world stability while enabling seamless scaling, rotation, and placement from individual perspectives.
Co-Founder, Mentor & Creator at Black Whale Studio
February 29, 2024 - October 14, 2025
Authored and instructed a comprehensive Udemy course on utilizing Meta Avatars within Photo Fusion, empowering students to create seamless multiplayer interactions; created plug-and-play Unity asset base with course teachings for immediate implementation via the Unity Asset Store.
Freelance Unity XR Developer at Earth 4All
June 30, 2023 - October 14, 2025
Enhanced user engagement by developing advanced avatar control, interaction, and customization features; integrated Photo Fusion to enable robust multi-user capabilities; adopted AR platform projects, expanding application functionality; implemented PC-compatible spectator mode to increase accessibility and audience reach.
Unity Game Developer at Bad Fly Interactive
July 31, 2019 - October 14, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects; expanded gameplay flexibility via joystick support and customizable control remapping; optimized game performance and reduced build size by asset bundles system for textures and models; maintained high software quality by resolving critical bugs and enhancing the codebase.
Unity XR Developer at BearingPoint
June 2, 2023 - October 14, 2025
Enhanced user engagement by developing advanced avatar control, interaction and customization features. Integrated Photon Fusion to enable robust multi-user capabilities, improving collaboration features. Adapted projects for Augmented Reality platforms, expanding application functionality. Implemented a PC-compatible spectator mode, increasing accessibility and audience reach.
Unity XR Developer at Bad Fly Interactive
July 1, 2019 - October 14, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects. Expanded gameplay flexibility by implementing joystick support and customization control remapping. Optimized game performance and reduced build sizes by developing an asset bundling system for textures and models. Maintained high software quality by resolving critical bugs and enhancing the codebase for optimal performance.
Unity XR Developer at Squido Studio
June 1, 2024 - October 14, 2025
Integrated Photon Fusion to enable robust multiplayer capabilities, improving collaboration features. Optimized networking architecture for faster connections. Implemented PC-compatible spectator mode and AR/VR platform adaptations, expanding application functionality.
Unity XR Developer at Earth 4All
June 1, 2024 - October 14, 2025
Integrated Meta SDK for seamless interaction in VR experiences. Contributed to VR and AR interactions with optimized networking and UX.
Co-Founder, Mentor & Creator at Black Whale Studio
February 1, 2024 - October 14, 2025
Authored and instructed a comprehensive Udemy course on using Meta Avatars within Photon Fusion, empowering students to create seamless multiplayer interactions. Created a plug-and-play Unity asset base for developers via the Unity Asset Store. Led mentoring and project development to deliver engineered XR experiences.
Freelance Unity XR Developer at Freelance / New York
August 1, 2023 - Present
Freelance Unity XR development for various clients in New York. Enhanced network performance by transitioning VR projects from Norm Core to Photon Fusion, resulting in smoother multiplayer experiences. Implemented a robust matchmaking system to improve player connectivity and scalability.
Freelance Unity XR Developer at Self-employed / Freelance
August 1, 2023 - Present
Enhanced networking performance by transitioning VR projects from Norm Core to Photon Fusion, resulting in smoother multiplayer experiences across XR projects in New York.
Freelance Unity XR Developer at Earth 4All
June 2, 2024 - October 22, 2025
Integrated Meta SDK for seamless interaction; engineered smooth video transitions to showcase the before-and-after impact of environmental care; optimized performance for seamless XR experiences on VR/AR projects in the UK.
Co-Founder, Mentor & Creator at Black Whale Studio
February 1, 2024 - October 22, 2025
Authored and instructed a comprehensive Udemy course on using Meta Avatars within Photon Fusion; created plug-and-play Unity asset base for teaching; guided students to build seamless multiplayer interactions.
Freelance Unity XR Developer at Squid Studio
June 1, 2024 - October 22, 2025
Optimized networking architecture for faster, more efficient connections; integrated Photon Fusion and Norm Core; engineered dynamic spatial positioning and networked AR interactions; added PC-compatible spectator mode.
Unity XR Developer at BearingPoint
June 1, 2023 - October 22, 2025
Enhanced user engagement by developing advanced avatar control, interaction, and customization features; integrated Photon Fusion for multi-user capabilities; adapted projects for Augmented Reality platforms, expanding application functionality; implemented PC-compatible spectator mode.
Unity XR Developer at Bad Fly Interactive
July 1, 2019 - October 22, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects; expanded gameplay flexibility with joystick support and customizable control remapping; optimized game performance and reduced build size by developing asset bundles; maintained high software quality by resolving critical bugs and enhancing the codebase for optimal performance.
Freelance Unity XR Developer at Self-employed / Freelance
August 1, 2023 - Present
Dedicated Unity XR Developer focusing on VR/AR experiences, improving network performance by transitioning projects to Photon Fusion, and delivering smooth multiplayer experiences across platforms.
Co-Founder, Mentor & Creator at Black Whale Studio
February 29, 2024 - October 22, 2025
Co-founded and mentored a studio; authored and instructed a comprehensive Udemy course on utilizing Meta Avatars within Photon Fusion, empowering students to create seamless multiplayer interactions.
Freelance Unity XR Developer at Squido Studio
June 30, 2024 - October 22, 2025
Optimized networking architecture for faster, more efficient connections; integrated enhanced XR interactions and real-time synchronization across devices.
Freelance Unity XR Developer at Earth 4All
June 30, 2024 - October 22, 2025
Integrated Meta SDK for seamless interaction; engineered smooth VR transitions and optimized performance across devices for seamless cross-device experiences.
Unity XR Developer at Bad Fly Interactive
July 31, 2019 - October 22, 2025
Improved user experience by designing intuitive UI elements and creating dynamic animated effects; expanded gameplay flexibility with joystick support and customizable control remapping; optimized game performance and reduced build size via asset bundling; resolved critical bugs.

Education

Udemy course: Utilizing Meta Avatars within Photo Fusion at Udemy
July 1, 2023 - February 1, 2024

Qualifications

Udemy course: Utilizing Meta Avatars within Photon Fusion
July 2, 2023 - February 2, 2024
Udemy course: Utilizing Meta Avatars within Photo Fusion
July 1, 2023 - February 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

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