I'm Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects. I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

Gonzalo Castro

PRO

I'm Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects. I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

Available to hire

I’m Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects.

I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Character Animator - Generalist - Rigger at Dual Effect SpA
October 1, 2024 - January 1, 2025
Character animator and rigger for an upcoming video game project, using Blender and Unreal Engine.
3D Character Animator at Silver Spoon
July 1, 2023 - February 1, 2024
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator at Silver Spoon
October 1, 2024 - January 1, 2025
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Generalist – Video Editor at @HalfwayToWisdom
August 1, 2023 - October 1, 2024
Full production workflow for YouTube channel using Blender and After Effects.
3D Character Animator at T´ermica Estudio Creativo S.A.
November 1, 2022 - June 1, 2023
Worked on “Mickey Mouse Clubhouse” animated series (Seasons 1 and 2).
3D Character Animator at Alligator Virtual Experience
December 1, 2021 - July 1, 2022
Quadruped character animation including body mechanics, lipsync, and acting.
3D Character Animator at Undying Games
August 1, 2020 - July 1, 2021
Produced high-quality animations for AAA game “Ethereal Clash of Souls.”
3D Animator – Generalist at Freelancer – Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.
3D Animator – Generalist at Komatsu Cummins Chile Ltda.
September 1, 2013 - April 1, 2019
Member of Standardization and Continuous Improvement team. Provided visual and engineering support for truck maintenance at Rosario Collahuasi.
3D Character Animator - Generalist - Rigger at Dual Effect SpA
January 1, 2025 - October 1, 2024
As a Character animator, Rigger (coding Skills) for an upcoming video game project, using Blender and Unreal Engine.
Freelance 3D Animator – Generalist at Freelancer – Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.
Freelance 3D Character Animator - Generalist - Rigger at Dual Effect SpA
January 1, 2025 - October 1, 2024
As a Character animator, Rigger (coding Skills) for an upcoming video game project, using Blender and Unreal Engine.
Freelance 3D Character Animator at Silver Spoon
July 1, 2023 - February 1, 2024
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
Freelance 3D Character Animator at Silver Spoon
October 1, 2024 - January 1, 2025
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
Freelancer – 3D Animator – Generalist at Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.

Education

Mechanical design at Universidad tecnica federico santa maria
April 9, 2004 - April 1, 2008
Design machinery and Animation focus on mechanics.
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - March 11, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - March 11, 2026
Full Stack Developer in JavaScript at Desafio LATAM
January 11, 2030 - March 11, 2026
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - March 31, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - March 31, 2026
Front-End Developer Certificate at Desafio LATAM
January 11, 2030 - March 31, 2026
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - April 17, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - April 17, 2026

Qualifications

Keyframe Animation School Certificate in 3D Character Animation
January 11, 2030 - March 11, 2026
Desafio LATAM Full Stack Developer in JavaScript
January 11, 2030 - March 11, 2026
Front-End Developer
January 11, 2030 - March 31, 2026
Certificate in 3D Character Animation
January 11, 2030 - March 31, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    paper Tormented Souls 2 Reel

    I am only responsible for the animation; all rights belong to Dual Effects and its creators.