I'm Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects. I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

Gonzalo Castro

I'm Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects. I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

Available to hire

I’m Gonzalo Castro, a 3D Generalist and Character Animator with over 15 years of experience, specializing in character animation for AAA games and animated series. I work with Maya, Blender, and Unreal Engine 5, delivering polished animation, rigs, and assets across stylised and realistic projects.

I bring a technical edge through Python scripting for workflow automation and tool development, backed by a background in Mechanical Design and front-end development to streamline pipelines and solve creative challenges.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance 3D Character Animator - Generalist - Rigger at Dual Effect SpA
January 1, 2025 - October 1, 2024
As a Character animator, Rigger (coding Skills) for an upcoming video game project, using Blender and Unreal Engine.
3D Character Animator - Generalist - Rigger at Dual Effect SpA
January 1, 2025 - October 1, 2024
As a Character animator, Rigger (coding Skills) for an upcoming video game project, using Blender and Unreal Engine.
Freelance 3D Character Animator at Silver Spoon
October 1, 2024 - January 1, 2025
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator at Silver Spoon
October 1, 2024 - January 1, 2025
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator - Generalist - Rigger at Dual Effect SpA
October 1, 2024 - January 1, 2025
Character animator and rigger for an upcoming video game project, using Blender and Unreal Engine.
3D Generalist – Video Editor at @HalfwayToWisdom
August 1, 2023 - October 1, 2024
Full production workflow for YouTube channel using Blender and After Effects.
Freelance 3D Character Animator at Silver Spoon
July 1, 2023 - February 1, 2024
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator at Silver Spoon
July 1, 2023 - February 1, 2024
Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator at T´ermica Estudio Creativo S.A.
November 1, 2022 - June 1, 2023
Worked on “Mickey Mouse Clubhouse” animated series (Seasons 1 and 2).
3D Character Animator at Alligator Virtual Experience
December 1, 2021 - July 1, 2022
Quadruped character animation including body mechanics, lipsync, and acting.
3D Character Animator at Undying Games
August 1, 2020 - July 1, 2021
Produced high-quality animations for AAA game “Ethereal Clash of Souls.”
Freelancer – 3D Animator – Generalist at Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.
Freelance 3D Animator – Generalist at Freelancer – Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.
3D Animator – Generalist at Freelancer – Worldwide
April 1, 2019 - November 1, 2022
Broad support for engineering projects through design, technical representation, and animation.
3D Animator – Generalist at Komatsu Cummins Chile Ltda.
September 1, 2013 - April 1, 2019
Member of Standardization and Continuous Improvement team. Provided visual and engineering support for truck maintenance at Rosario Collahuasi.

Education

Mechanical design at Universidad tecnica federico santa maria
April 9, 2004 - April 1, 2008
Design machinery and Animation focus on mechanics.
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - March 11, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - March 11, 2026
Full Stack Developer in JavaScript at Desafio LATAM
January 11, 2030 - March 11, 2026
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - March 31, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - March 31, 2026
Front-End Developer Certificate at Desafio LATAM
January 11, 2030 - March 31, 2026
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - April 17, 2026
Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - April 17, 2026

Qualifications

Keyframe Animation School Certificate in 3D Character Animation
January 11, 2030 - March 11, 2026
Desafio LATAM Full Stack Developer in JavaScript
January 11, 2030 - March 11, 2026
Front-End Developer
January 11, 2030 - March 31, 2026
Certificate in 3D Character Animation
January 11, 2030 - March 31, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    Tormented Souls 2 Reel

    I am only responsible for the animation; all rights belong to Dual Effects and its creators.