Narrative Designer, writer, and script editor based in Sunderland (relocating), crafting award-winning serialized audio stories for tabletop and horror fiction. I lead narrative design from story structure to audio-ready dialogue, partnering with voice actors, editors, composers, and sound designers to deliver polished listening experiences. I’ve held narrative ownership across multi-year RPG podcast productions, written episodes for established horror universes, and completed commissioned narrative design work for major tabletop publishers. My work emphasizes branching storylines, lore consistency, pacing, and narrative safety tools (Lines & Veils) across interactive and scripted formats.

Graeme Patrick

Narrative Designer, writer, and script editor based in Sunderland (relocating), crafting award-winning serialized audio stories for tabletop and horror fiction. I lead narrative design from story structure to audio-ready dialogue, partnering with voice actors, editors, composers, and sound designers to deliver polished listening experiences. I’ve held narrative ownership across multi-year RPG podcast productions, written episodes for established horror universes, and completed commissioned narrative design work for major tabletop publishers. My work emphasizes branching storylines, lore consistency, pacing, and narrative safety tools (Lines & Veils) across interactive and scripted formats.

Next availability:
August 24, 2026

Narrative Designer, writer, and script editor based in Sunderland (relocating), crafting award-winning serialized audio stories for tabletop and horror fiction. I lead narrative design from story structure to audio-ready dialogue, partnering with voice actors, editors, composers, and sound designers to deliver polished listening experiences.

I’ve held narrative ownership across multi-year RPG podcast productions, written episodes for established horror universes, and completed commissioned narrative design work for major tabletop publishers. My work emphasizes branching storylines, lore consistency, pacing, and narrative safety tools (Lines & Veils) across interactive and scripted formats.

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Work Experience

Episode Writer at Rusty Quill — The Magnus Protocol
January 1, 2023 - December 31, 2024
Wrote episodes for The Magnus Protocol, the sequel series to The Magnus Archives. Produced script content aligned to established universe lore and tone, collaborating with Rusty Quill on script structure, character voice, and narrative continuity. Work recognized with Best Writing in a New Production at the 2024 Audioverse Awards.
Freelance Narrative Designer & Writer (under NDA) at Chaosium Inc.
January 1, 2023 - December 31, 2024
Commissioned narrative design work for a major tabletop RPG publisher (Call of Cthulhu IP). Delivered long-form narrative design briefs within established lore constraints, including world-building, scenario design, NPC development, and interactive narrative structures. Worked through iterative feedback cycles with the editorial team to ensure consistency with in-house style and intellectual property requirements.
Writer, Script Editor at Audio Dramas
January 1, 2022 - December 31, 2023
Wrote full scripts, managed VA casting and direction, and oversaw post-production in collaboration with the composer and sound designer. Demonstrated end-to-end narrative production capability from concept through finished audio deliverables.
Freelance Writer at Various
January 1, 2020 - Present
Additional writing commissions including Occupied Hex Games, Creepy Podcast, Nine to Midnight, and Kill FM.
Lead Writer, Script Editor, Narrative Manager at Ain't Slayed Nobody
January 1, 2020 - Present
Award-winning actual play RPG podcast. Served as Lead Writer from 2021, taking full narrative ownership of the Bleeker Trail Old West arc, a multi-year serialized story produced over four years. Designed and managed narrative structure including quest design, NPC and PC character arcs, lore consistency, branching storylines, and long-form pacing. Wrote and edited scripts, VA sheets, scene breakdowns, and audio-ready dialogue across the full production pipeline, collaborating with voice actors, editors, musicians, and sound designers to maintain professional continuity and delivery.

Education

Game Writing — ELVTR at ELVTR
January 1, 2025 - January 1, 2026

Qualifications

BA (Hons) Modelmaking & 3D Design
January 11, 2030 - July 24, 2026
Recommendation (ELVTR Game Writing course)
January 1, 2025 - July 24, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    DUSTER 2026 – SCENARIO DESIGN COLLABORATION & WORLD BUILDING

    A quirky post-apocalyptic Gaspunk world by Andrew Orvedahl, set in a world where the world has been rebuilt in the style and function of the old west. I was commissioned to create two compact scenarios for this Indie Kickstarter success story as it ramps up to announce an expansion. I worked with Andrew to create a new setting religion, complete with iconic leader characters that fit his

    BLEEKER TRAIL 2020- 2026 – BRANCHING NARRATIVE DESIGN & TEAM COLLABORATION

    The second season of Ain’t Slayed Nobody’s Comedic Old West arc.
    The story followed a medicine wagon show that was a front for a team of investigators looking into strange events in the deserts of Texas, taking them on a mind-bending journey into dreams.
    The released show was a polished product that sat between table banter and an audio production, and I collaborated with editors, VAs, and musicians on final cuts. I was responsible for the story, cold open scripts, voice actor role breakdowns, and script doctoring. Taking on critical feedback to create a tight listening experience. This culminated in an award for the podcast in 2022, winning Best Podcast at GenCon 2022 Gold ENnie, and led me to work with Chaosium, writing 100k words for them on a TBA project.
    Season three (TBA) is written and ready to go.

    MAGNUS PROTOCOL 2024 – SCRIPT WRITING & IP BIBLES

    In 2022-23, Rusty Quill relaunched their coveted audio drama, Magnus Archives, as Magnus Protocol, a sequel and prequel series on Kickstarter. I was tasked with writing the third episode, Putting Down Roots, which stayed true to the IP of Archive and the new Protocol. The series went on to win the Spotify Bronze Award with 100 million downloads and the Best Writer in a New Production AudioVerse Award.

    BLADE RUNNER TTRPG 2023 – MARKETING & SCRIPT EDITING

    An Ain’t Slayed Nobody paid-promotion of Free League’s Blade Runner RPG, which featured in-game advertising and cold-opening scripting to drive sales and promote their new line. The finished product is a slick, polished presentation of their rich world. I script-edited and produced VA documents for line reads, for the likes of Ross Bryant from Dropout TV.

    OF SORROW AND CLAY 2023 – AUDIO DRAMA COLLABORATION

    A special Call of Cthulhu scenario created for Ain’t Slayed Nobody for an Old Gods of Appalachia series featuring Becca Scott. This scenario was set within a historically accurate 1920s Kentucky and had to be consistent with the podcast’s world-building. The players take on the role of the Taft family as they search for their father. It is a deep exploration into family and decade-old secrets.
    The scenario has sold over 1,200 copies and holds a high rating on DrivethruRPG.

    FOUR HOURS TO RENO - Award-winning TTRPG Scenario

    This classic Call of Cthulhu scenario blends an old west setting with an Agatha Christie train mystery where a railway baron, Mr Knox, is murdered on his very own train. The players take on the role of Deputies transporting the dangerous Hensley gang, and must discover the truth before the train reaches Reno and the killer slips off into the crowds
    This won Chaosium’s Cult of Chaos competition in 2019 and sold out on hundreds of tables at venues around the world, including GenCon, giving customers a taste of playing in its Old West setting.
    The game has a heavy investigation element to uncover the killer and was designed for a contained space, with the four-hour convention time slot in mind to prevent overrunning. Cult of Chaos was shut down in 2024 and replaced by a new programme, at which point Four Hours to Reno was updated and bought outright by Chaosium. It’s now awaiting an official release date.