Narrative Designer, writer, and script editor based in Sunderland (relocating), crafting award-winning serialized audio stories for tabletop and horror fiction. I lead narrative design from story structure to audio-ready dialogue, partnering with voice actors, editors, composers, and sound designers to deliver polished listening experiences.
I’ve held narrative ownership across multi-year RPG podcast productions, written episodes for established horror universes, and completed commissioned narrative design work for major tabletop publishers. My work emphasizes branching storylines, lore consistency, pacing, and narrative safety tools (Lines & Veils) across interactive and scripted formats.
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A quirky post-apocalyptic Gaspunk world by Andrew Orvedahl, set in a world where the world has been rebuilt in the style and function of the old west. I was commissioned to create two compact scenarios for this Indie Kickstarter success story as it ramps up to announce an expansion. I worked with Andrew to create a new setting religion, complete with iconic leader characters that fit his
The second season of Ain’t Slayed Nobody’s Comedic Old West arc.
The story followed a medicine wagon show that was a front for a team of investigators looking into strange events in the deserts of Texas, taking them on a mind-bending journey into dreams.
The released show was a polished product that sat between table banter and an audio production, and I collaborated with editors, VAs, and musicians on final cuts. I was responsible for the story, cold open scripts, voice actor role breakdowns, and script doctoring. Taking on critical feedback to create a tight listening experience. This culminated in an award for the podcast in 2022, winning Best Podcast at GenCon 2022 Gold ENnie, and led me to work with Chaosium, writing 100k words for them on a TBA project.
Season three (TBA) is written and ready to go.
In 2022-23, Rusty Quill relaunched their coveted audio drama, Magnus Archives, as Magnus Protocol, a sequel and prequel series on Kickstarter. I was tasked with writing the third episode, Putting Down Roots, which stayed true to the IP of Archive and the new Protocol. The series went on to win the Spotify Bronze Award with 100 million downloads and the Best Writer in a New Production AudioVerse Award.
An Ain’t Slayed Nobody paid-promotion of Free League’s Blade Runner RPG, which featured in-game advertising and cold-opening scripting to drive sales and promote their new line. The finished product is a slick, polished presentation of their rich world. I script-edited and produced VA documents for line reads, for the likes of Ross Bryant from Dropout TV.
A special Call of Cthulhu scenario created for Ain’t Slayed Nobody for an Old Gods of Appalachia series featuring Becca Scott. This scenario was set within a historically accurate 1920s Kentucky and had to be consistent with the podcast’s world-building. The players take on the role of the Taft family as they search for their father. It is a deep exploration into family and decade-old secrets.
The scenario has sold over 1,200 copies and holds a high rating on DrivethruRPG.
This classic Call of Cthulhu scenario blends an old west setting with an Agatha Christie train mystery where a railway baron, Mr Knox, is murdered on his very own train. The players take on the role of Deputies transporting the dangerous Hensley gang, and must discover the truth before the train reaches Reno and the killer slips off into the crowds
This won Chaosium’s Cult of Chaos competition in 2019 and sold out on hundreds of tables at venues around the world, including GenCon, giving customers a taste of playing in its Old West setting.
The game has a heavy investigation element to uncover the killer and was designed for a contained space, with the four-hour convention time slot in mind to prevent overrunning. Cult of Chaos was shut down in 2024 and replaced by a new programme, at which point Four Hours to Reno was updated and bought outright by Chaosium. It’s now awaiting an official release date.
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