Grayson Borchardt
I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces.
About
I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces. My career spans SWA Group and LJA Engineering in Texas, along with academic work at Texas Tech and NYFA, guided by a core belief: environments shape behavior, tell stories, and invite players to move with purpose. Across both physical and digital environments, I design spaces that evoke emotion, guide experience, and build worlds that feel lived in.
Influenced by the cinematic realism of contemporary shooters and the narrative storytelling of developers, I craft FPS environments with grounded realism and dynamic combat flow. In Unreal Engine and Unity, I build levels that prioritize environmental storytelling, player agency, and cinematic pacing, while exploring hybrid 2D/3D worlds and scalable multiplayer spaces. My work aims to honor legacies in game design while pushing the genre toward believability and meaningful player engagement.
- 8 years' experience
- Joined May 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Professional Services
- Real Estate & Construction
- Media & Entertainment
- Education
Work experience· 7 roles
Led projects in a project manager capacity for university and hospitality designs. Developed concept packages, hand graphics, and high-end commercial design solutions. Created and reviewed construction documents for project submittals.
Responsible for designs, hand graphics, and concept packages for commercial clients. Developed 3D models in SketchUp and Lumion. Created and reviewed construction documents for submittals.
Created Photoshop site plans, elevations, and perspectives; hand-rendered designs for charrettes and presentations; assisted in client packets and infographics.
Education
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