I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces. My career spans SWA Group and LJA Engineering in Texas, along with academic work at Texas Tech and NYFA, guided by a core belief: environments shape behavior, tell stories, and invite players to move with purpose. Across both physical and digital environments, I design spaces that evoke emotion, guide experience, and build worlds that feel lived in.
Influenced by the cinematic realism of contemporary shooters and the narrative storytelling of developers, I craft FPS environments with grounded realism and dynamic combat flow. In Unreal Engine and Unity, I build levels that prioritize environmental storytelling, player agency, and cinematic pacing, while exploring hybrid 2D/3D worlds and scalable multiplayer spaces. My work aims to honor legacies in game design while pushing the genre toward believability and meaningful player engagement.
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