I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces. My career spans SWA Group and LJA Engineering in Texas, along with academic work at Texas Tech and NYFA, guided by a core belief: environments shape behavior, tell stories, and invite players to move with purpose. Across both physical and digital environments, I design spaces that evoke emotion, guide experience, and build worlds that feel lived in. Influenced by the cinematic realism of contemporary shooters and the narrative storytelling of developers, I craft FPS environments with grounded realism and dynamic combat flow. In Unreal Engine and Unity, I build levels that prioritize environmental storytelling, player agency, and cinematic pacing, while exploring hybrid 2D/3D worlds and scalable multiplayer spaces. My work aims to honor legacies in game design while pushing the genre toward believability and meaningful player engagement.

Grayson Borchardt

I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces. My career spans SWA Group and LJA Engineering in Texas, along with academic work at Texas Tech and NYFA, guided by a core belief: environments shape behavior, tell stories, and invite players to move with purpose. Across both physical and digital environments, I design spaces that evoke emotion, guide experience, and build worlds that feel lived in. Influenced by the cinematic realism of contemporary shooters and the narrative storytelling of developers, I craft FPS environments with grounded realism and dynamic combat flow. In Unreal Engine and Unity, I build levels that prioritize environmental storytelling, player agency, and cinematic pacing, while exploring hybrid 2D/3D worlds and scalable multiplayer spaces. My work aims to honor legacies in game design while pushing the genre toward believability and meaningful player engagement.

Available to hire

I am a landscape architect who transitioned into video game design, merging real-world environmental insight with immersive digital spaces. My career spans SWA Group and LJA Engineering in Texas, along with academic work at Texas Tech and NYFA, guided by a core belief: environments shape behavior, tell stories, and invite players to move with purpose. Across both physical and digital environments, I design spaces that evoke emotion, guide experience, and build worlds that feel lived in.

Influenced by the cinematic realism of contemporary shooters and the narrative storytelling of developers, I craft FPS environments with grounded realism and dynamic combat flow. In Unreal Engine and Unity, I build levels that prioritize environmental storytelling, player agency, and cinematic pacing, while exploring hybrid 2D/3D worlds and scalable multiplayer spaces. My work aims to honor legacies in game design while pushing the genre toward believability and meaningful player engagement.

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Language

English
Fluent

Work Experience

Landscape Architect at SWA Group
October 1, 2022 - October 1, 2023
Led projects in a project manager capacity for university and hospitality designs. Developed concept packages, hand graphics, and high-end commercial design solutions. Created and reviewed construction documents for project submittals.
Landscape Designer at LJA Engineering
July 1, 2020 - May 1, 2025
Responsible for designs, hand graphics, and concept packages for commercial clients. Developed 3D models in SketchUp and Lumion. Created and reviewed construction documents for submittals.
Founder | Landscape Designer at ALPHATERRA
January 1, 2018 - January 1, 2022
Established and managed a landscape design firm specializing in high-end residential projects. Designed and developed custom landscape solutions; created hand-rendered site plans and proposals for bids. Collaborated with architects and contractors on bid packages and installations.
Intern at MP Studio
January 1, 2019 - August 1, 2019
Created Photoshop site plans, elevations, and perspectives; hand-rendered designs for charrettes and presentations; assisted in client packets and infographics.
Intern at Parkhill Smith & Cooper
June 1, 2018 - December 1, 2018
Created Photoshop renderings and hand-rendered sketches for client presentations; assisted with final layouts, construction documents, and AutoCAD grading plans.
Research Assistant – Landscape Architecture at Texas Tech University
June 1, 2018 - January 1, 2019
Contributed to the redesign of Texas Department of Transportation offices. Created schematic designs and Photoshop renderings for the project. Assisted in finalizing landscape designs with the project team.
Intern at Naturescapes
May 1, 2017 - January 1, 2022
Assisted in implementing and installing residential landscape designs. Developed hand-rendered sketches for client bids and proposals.

Education

B.S. in Landscape Architecture at Texas Tech University
January 11, 2030 - January 1, 2020
M.A. in Video Game Design at New York Film Academy, Burbank
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Professional Services, Real Estate & Construction, Media & Entertainment, Education