Hi! I’m Ilya Nudelman, a passionate 3D Generalist and Concept Artist with over three years of experience in the game industry. I love bringing creative ideas to life by not only creating models but also making sure they’re ready for the next pipeline steps. I really enjoy collaborating with the team or clients to understand the bigger picture behind the design and contribute to the project holistically.
Currently, I’m expanding my skills by pursuing a UI/UX Diploma, and I’m available to work full-time until September 2025. I’m excited to keep growing in the gaming and design industries while delivering detailed and optimized 3D assets and engaging animations.
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Created a styled Katana in the stylistic of the Nikana from Warframe, mixed with one of the main characters and the symbol of
the game the Lotus, another model I made from sketch to the final render, showing the beauty of the elegant grown flower in a
not less elegant but dangerous weapon, using the same pipeline as for the dagger. I used Zbrush to create a high fidelity
model, that I then baked on a lower poly model I made in Maya, the textures was made in Substance painter and substance
designer, but this time I also put extra effort to animate a game character that uses the weapon unshift and showing the great
sword to the user, and with same elegancy put it back to it’s sheath.
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