Hi! I'm Ilya Nudelman, a passionate 3D Generalist and Concept Artist with over three years of experience in the game industry. I love bringing creative ideas to life by not only creating models but also making sure they’re ready for the next pipeline steps. I really enjoy collaborating with the team or clients to understand the bigger picture behind the design and contribute to the project holistically. Currently, I'm expanding my skills by pursuing a UI/UX Diploma, and I’m available to work full-time until September 2025. I’m excited to keep growing in the gaming and design industries while delivering detailed and optimized 3D assets and engaging animations.

Ilya Nudelman

Hi! I'm Ilya Nudelman, a passionate 3D Generalist and Concept Artist with over three years of experience in the game industry. I love bringing creative ideas to life by not only creating models but also making sure they’re ready for the next pipeline steps. I really enjoy collaborating with the team or clients to understand the bigger picture behind the design and contribute to the project holistically. Currently, I'm expanding my skills by pursuing a UI/UX Diploma, and I’m available to work full-time until September 2025. I’m excited to keep growing in the gaming and design industries while delivering detailed and optimized 3D assets and engaging animations.

Available to hire

Hi! I’m Ilya Nudelman, a passionate 3D Generalist and Concept Artist with over three years of experience in the game industry. I love bringing creative ideas to life by not only creating models but also making sure they’re ready for the next pipeline steps. I really enjoy collaborating with the team or clients to understand the bigger picture behind the design and contribute to the project holistically.

Currently, I’m expanding my skills by pursuing a UI/UX Diploma, and I’m available to work full-time until September 2025. I’m excited to keep growing in the gaming and design industries while delivering detailed and optimized 3D assets and engaging animations.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Russian
Fluent
Hebrew (modern)
Fluent

Work Experience

3D Generalist at GoPush
October 1, 2023 - August 31, 2024
Rigged 3D characters and weapons for animation and gameplay integration in a first-person tactical shooter game. Created FPS and TPS animations to enhance player experience. Performed retopology and texturing to optimize models for game engines. Developed and implemented assets using the Godot engine. Collaborated with team members and managed task assignments to support project flow.
3D Modeler and Concept Artist at Hypersound
December 1, 2022 - October 31, 2023
Designed concept art and created 3D low-poly models of tools, guns, sci-fi buildings, and plants for a styled mobile video game. Produced 2D concept designs using Krita to support modeling and game assets. Modeled 3D low-poly assets using Maya based on concepts selected by management.
3D Game Generalist at Changeling
October 1, 2022 - March 31, 2023
Created and refined landscapes for immersive game environments in a third person fantasy RPG game. Rigged characters and produced animations for gameplay. Developed and integrated assets using the UE4 engine. Fixed and optimized topology and UVs of existing 3D models. Managed in-game assets to ensure proper performance and organization.

Education

UI/UX Design Diploma at Cornerstone Community College (Vancouver, BC)
October 1, 2024 - July 2, 2025
3D Generalist at SkillBox school (Remote)
August 1, 2022 - August 31, 2023
Animation & 3D Modeling at xYz School (Remote)
December 1, 2020 - June 30, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Forgotten Lotus

    Created a styled Katana in the stylistic of the Nikana from Warframe, mixed with one of the main characters and the symbol of
    the game the Lotus, another model I made from sketch to the final render, showing the beauty of the elegant grown flower in a
    not less elegant but dangerous weapon, using the same pipeline as for the dagger. I used Zbrush to create a high fidelity
    model, that I then baked on a lower poly model I made in Maya, the textures was made in Substance painter and substance
    designer, but this time I also put extra effort to animate a game character that uses the weapon unshift and showing the great
    sword to the user, and with same elegancy put it back to it’s sheath.

    https://www.twine.net/signin

    Aqua
    A new skin for our water idol Yareli from Warframe with an alt helmet. Also tried to make a new model for the body just as an bonus ) https://www.twine.net/signin