Hi, I’m Grig Avetisyan, a 3D Environment and Prop Artist focused on creating optimized, game-ready and VR-ready assets for real-time engines like Unity and Unreal Engine. I build hard-surface and organic models, set up materials (often using PBR workflows), and prepare assets with practical production considerations such as lighting, colliders, and performance-friendly poly counts.
I enjoy working across the full asset pipeline—from sculpting and texturing in tools like Blender, Substance 3D Painter, ZBrush, and Marmoset Toolbag to engine integration for WebGL and VR projects. I also bring rigging, animation, and technical support skills (Unity/Unreal integration and some scripting) and have experience creating realistic characters using tools such as MetaHuman in Unreal Engine.
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