Hi, I’m Grig Avetisyan, a 3D Environment and Prop Artist focused on creating optimized, game-ready and VR-ready assets for real-time engines like Unity and Unreal Engine. I build hard-surface and organic models, set up materials (often using PBR workflows), and prepare assets with practical production considerations such as lighting, colliders, and performance-friendly poly counts. I enjoy working across the full asset pipeline—from sculpting and texturing in tools like Blender, Substance 3D Painter, ZBrush, and Marmoset Toolbag to engine integration for WebGL and VR projects. I also bring rigging, animation, and technical support skills (Unity/Unreal integration and some scripting) and have experience creating realistic characters using tools such as MetaHuman in Unreal Engine.…

Grigor Avetisyan

Hi, I’m Grig Avetisyan, a 3D Environment and Prop Artist focused on creating optimized, game-ready and VR-ready assets for real-time engines like Unity and Unreal Engine. I build hard-surface and organic models, set up materials (often using PBR workflows), and prepare assets with practical production considerations such as lighting, colliders, and performance-friendly poly counts. I enjoy working across the full asset pipeline—from sculpting and texturing in tools like Blender, Substance 3D Painter, ZBrush, and Marmoset Toolbag to engine integration for WebGL and VR projects. I also bring rigging, animation, and technical support skills (Unity/Unreal integration and some scripting) and have experience creating realistic characters using tools such as MetaHuman in Unreal Engine.…

Available to hire

Hi, I’m Grig Avetisyan, a 3D Environment and Prop Artist focused on creating optimized, game-ready and VR-ready assets for real-time engines like Unity and Unreal Engine. I build hard-surface and organic models, set up materials (often using PBR workflows), and prepare assets with practical production considerations such as lighting, colliders, and performance-friendly poly counts.

I enjoy working across the full asset pipeline—from sculpting and texturing in tools like Blender, Substance 3D Painter, ZBrush, and Marmoset Toolbag to engine integration for WebGL and VR projects. I also bring rigging, animation, and technical support skills (Unity/Unreal integration and some scripting) and have experience creating realistic characters using tools such as MetaHuman in Unreal Engine.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Armenian
Fluent
English
Advanced
Russian
Advanced

Work Experience

3D Generalist — Soft Construct at Soft Construct
April 1, 2024 - Present
Owned full production and engine integration of real-world environments for a WebGL metaverse project. Modeled environments and built materials from scratch, then integrated them into Unity with colliders, materials, and lighting. Created realistic human characters for a virtual live-casino project using MetaHuman in Unreal Engine, matching facial characters to reference and editing skin textures in Substance 3D Painter.
3D Generalist — Apricot Space at Apricot Space
September 1, 2023 - April 1, 2024
Owned full production of 3D assets for a mobile game, primarily props and environment pieces. Created organic assets including animals, prepared them for Unity integration, and handled rigging and animation work so assets could be used in-engine. Focused on production-ready deliverables for ongoing game development.
3D Prop Artist — AnyVerse LTD at AnyVerse LTD
May 1, 2022 - March 1, 2023
Modeled and textured highly optimized hard-surface assets for VR applications on Meta Quest. Produced hero props, modular props, and materials using Blender, Substance 3D Painter, and Marmoset Toolbag, with an emphasis on optimizing polygon counts and texture performance as part of a production team.
Software Developer — Davaro LLC at Davaro LLC
September 1, 2019 - May 1, 2021
Developed an object-detection system using C++, Python, and OpenCV. Worked on a laser-cutting machine environment and designed components in CorelDRAW.
QA Team Member — Proximus DA CJSC at Proximus DA CJSC
March 1, 2018 - June 1, 2019
Performed software testing and bug fixing using C++ and TCL, supporting quality assurance in production software work.

Education

3D Game-Ready Character Creation Grant at Granat Arts Education Center
January 11, 2030 - September 23, 2026
System Theory at Yerevan State Informatic College
January 11, 2030 - September 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet