I am Guillermo Cueva, a professional sound designer and composer passionate about creating immersive audio for video games and interactive media. My love for music and sound technologies, combined with a deep fascination for gaming, drives me to push creative boundaries and deliver expressive soundscapes. Since starting my studies at EUMES in Girona, I have built valuable experience both as a freelancer and as a team member at a game studio. I’m open to relocation and eager to collaborate on bold projects that challenge conventions and tell great stories through sound.

Guillermo Cueva

PRO

I am Guillermo Cueva, a professional sound designer and composer passionate about creating immersive audio for video games and interactive media. My love for music and sound technologies, combined with a deep fascination for gaming, drives me to push creative boundaries and deliver expressive soundscapes. Since starting my studies at EUMES in Girona, I have built valuable experience both as a freelancer and as a team member at a game studio. I’m open to relocation and eager to collaborate on bold projects that challenge conventions and tell great stories through sound.

Available to hire

I am Guillermo Cueva, a professional sound designer and composer passionate about creating immersive audio for video games and interactive media. My love for music and sound technologies, combined with a deep fascination for gaming, drives me to push creative boundaries and deliver expressive soundscapes.

Since starting my studies at EUMES in Girona, I have built valuable experience both as a freelancer and as a team member at a game studio. I’m open to relocation and eager to collaborate on bold projects that challenge conventions and tell great stories through sound.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

Sound Designer at Killsquad
January 1, 2021 - December 31, 2023
Created character and enemy sound designs, ambient soundscapes, and edited voice lines for multiple characters. Composed original music for the game UI and sound design, implemented audio workflows using FMOD, Unreal, and Ableton Live; recorded and edited authentic ambient sounds; added reverb across all levels; designed sounds for characters under supervision; collaborated with the development team to deliver cinematic audio.
Sound Designer at Nova Rama United 1944
January 1, 2020 - January 1, 2024
Performed sound design for main characters, enemies, and environmental ambience; edited voice lines for multiple characters; contributed to sound implementation and integration with game engines.
Music Producer at Independent / Collaboration projects
January 1, 2024 - Present
Music production, recording and arrangement for personal and commissioned projects; orchestral mockups and hybrid compositions blending acoustic and electronic elements; mixing and pre-mastering for digital releases; use of DAWs and virtual instruments; collaboration with other musicians, composers and content creators.

Education

Advanced Music and Sound Degree at EUMES, Girona
January 11, 2030 - January 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment