I'm a senior game developer who worked on many prodcutions in Unity but not this engine only. And I'm pretty adaptable about what to do and what problems to solve.

Gaëtan Vergeot

I'm a senior game developer who worked on many prodcutions in Unity but not this engine only. And I'm pretty adaptable about what to do and what problems to solve.

Available to hire

I’m a senior game developer who worked on many prodcutions in Unity but not this engine only. And I’m pretty adaptable about what to do and what problems to solve.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Unreal Developer at Midgar Studio
July 1, 2025 - September 1, 2025
Developed gameplay systems and tools in Unreal Engine using Blueprint and C++, integrated Rider IDE workflows, and collaborated on debugging and Git versioning.
Unity Developer at Studio Camelia
September 1, 2020 - March 1, 2022
Implemented Unity-based gameplay features in C#, managed project structure, used Odin (Sirenix) and Rewired, and collaborated via Git for delivery.
Unity Tools Developer at Magic Desgin Studios
April 1, 2020 - July 1, 2020
Built Unity tools and UI elements, leveraged Odin (Sirenix), Visual Studio IDE, Plastic, and Build Switch (EGS) to optimize workflows.
Unity Developer at Drom Games
January 1, 2019 - June 1, 2019
Implemented UI and gameplay features in Unity, contributed to backend integration, and maintained tooling with VS Code and Plastic.
Front End Unity & Backend Developer at Alt Shift
October 1, 2017 - December 1, 2018
Handled Unity front-end and backend development, integrated client-server features, and participated in Agile workflows.
Unity / C# & AS3 & PHP Developer at Feerik Games
June 1, 2015 - August 1, 2017
Developed in Unity with C#, AS3 and PHP; implemented UI, server interactions and gameplay systems; collaborated across teams; used MonoDevelop.
AS3 & Unity / C# Developer at Boostr Acute Games
August 1, 2014 - November 1, 2014
Developed AS3 and Unity/C# modules; integrated UI, gameplay mechanics; collaborated via Git and other VCS tools.
AS3 Developer at Ubisoft
September 1, 2012 - September 1, 2013
AS3 development, UI design, debugging within Agile framework; version control with Mercurial.

Education

Master 2 Conception & Multimedia Integration at Gamagora, Lyon 2 Lumière University
January 1, 2012 - March 28, 2026
IT Bachelor's Degree at Littoral Côte d'Opale University
January 1, 2010 - March 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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