Senior gameplay programmer with experience across next-gen and established WW2 combat titles, specializing in Unreal Engine (UE4/UE5), multiplayer frameworks, gameplay systems, and stability/performance improvements. Background includes integrating communications backends/launchers, implementing analytics/telemetry via Sentry, and building systems around custom physics and navigation. Known for refactoring toward data-driven architectures (DataAssets), collaborating closely with designers, and delivering robust AI/gameplay functionality (EQS, behavior trees, bot navigation) along with UI and simulation features such as advanced vehicle/tank systems.

Robert Vater

Senior gameplay programmer with experience across next-gen and established WW2 combat titles, specializing in Unreal Engine (UE4/UE5), multiplayer frameworks, gameplay systems, and stability/performance improvements. Background includes integrating communications backends/launchers, implementing analytics/telemetry via Sentry, and building systems around custom physics and navigation. Known for refactoring toward data-driven architectures (DataAssets), collaborating closely with designers, and delivering robust AI/gameplay functionality (EQS, behavior trees, bot navigation) along with UI and simulation features such as advanced vehicle/tank systems.

Available to hire

Senior gameplay programmer with experience across next-gen and established WW2 combat titles, specializing in Unreal Engine (UE4/UE5), multiplayer frameworks, gameplay systems, and stability/performance improvements. Background includes integrating communications backends/launchers, implementing analytics/telemetry via Sentry, and building systems around custom physics and navigation.

Known for refactoring toward data-driven architectures (DataAssets), collaborating closely with designers, and delivering robust AI/gameplay functionality (EQS, behavior trees, bot navigation) along with UI and simulation features such as advanced vehicle/tank systems.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

German
Fluent
English
Advanced

Work Experience

Senior Gameplay Programmer at Entropy.Aero
October 1, 2025 - July 31, 2026
Senior Gameplay Programmer on Combat Pilot, a next generation WW2 flight simulator. Helped refactor the codebase to use DataAssets; supported design and implementation of a multiplayer framework. Implemented launcher and backend communications and integrated Sentry for error reporting/telemetry. Contributed to communication layers for their custom physics engine.
Senior Programmer at Entropy.FM / Offworld Industries
March 1, 2024 - February 28, 2025
Senior Gameplay Programmer on Post Scriptum, a combined-arms WW2 hardcore FPS. Helped ship Starship Troopers Extermination. Fixed various issues and stability problems. Helped create single-player bot navigation for Starship Troopers Extermination. Worked with designers to implement EQS in an existing codebase.
Senior Programmer at Alderon Games
January 1, 2023 - January 31, 2024
Senior Gameplay Programmer on an unannounced project. Designed and implemented a robust gameplay system including power grid, doors, and interaction systems. Helped maintain an existing codebase over multiple Unreal Engine versions. Performed code reviews for other team members.
Senior Programmer at Periscope Games
April 1, 2021 - December 31, 2022
Senior Gameplay Programmer on Post Scriptum, a combined-arms WW2 hardcore FPS. Helped create a robust and expansive tank simulation system. Designed, implemented, and programmed new functional UI systems. Assisted with development of design strategies and gameplay systems. Maintained the existing codebase across multiple Unreal Engine 4 version transitions.
Senior Programmer at QI Software, Inc
April 1, 2019 - October 31, 2020
Senior programmer on the upcoming successfully crowdfunded video game Dead Matter. Designed and engineered complex AI behavior using EQS and behavior trees. Implemented and prototyped systems including survival and movement mechanics. Completed polish passes on player animations, gunplay, and inventory systems. Coordinated a medium-sized team (10–20) of programmers, artists, and contractors.

Education

Add your educational history here.

Qualifications

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
    TRYPAN

    A exploration based survival horror FPS. Return to Stagmon, the city where your father disappeared. Fight intelligent enemies. Improvise and use limited resources to defeat them.

    Steam: https://www.twine.net/signin