Hi, I’m Gustavo dos Santos, a Senior Technical Artist with 14+ years of experience in VR/AR, CG pipelines, and production leadership. I specialize in 3D modeling, shading, and building efficient workflows in Unity and Unreal, delivering immersive visuals and gameplay polish. I’ve led art direction for studios and startups, including Desert Saber and Uktena. I’m passionate about AI-driven field solutions that translate video and document content into actionable, context-aware instructions for real-world tasks. I enjoy mentoring teams, refining production pipelines, and delivering high-quality visuals at scale.

Gustavo dos Santos

Hi, I’m Gustavo dos Santos, a Senior Technical Artist with 14+ years of experience in VR/AR, CG pipelines, and production leadership. I specialize in 3D modeling, shading, and building efficient workflows in Unity and Unreal, delivering immersive visuals and gameplay polish. I’ve led art direction for studios and startups, including Desert Saber and Uktena. I’m passionate about AI-driven field solutions that translate video and document content into actionable, context-aware instructions for real-world tasks. I enjoy mentoring teams, refining production pipelines, and delivering high-quality visuals at scale.

Available to hire

Hi, I’m Gustavo dos Santos, a Senior Technical Artist with 14+ years of experience in VR/AR, CG pipelines, and production leadership. I specialize in 3D modeling, shading, and building efficient workflows in Unity and Unreal, delivering immersive visuals and gameplay polish. I’ve led art direction for studios and startups, including Desert Saber and Uktena.

I’m passionate about AI-driven field solutions that translate video and document content into actionable, context-aware instructions for real-world tasks. I enjoy mentoring teams, refining production pipelines, and delivering high-quality visuals at scale.

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Advanced

Work Experience

CPO / Co-founder at Uktena
January 1, 2021 - December 31, 2025
Led development of the Uktena App (Microsoft HoloLens and web) using AI to generate and adapt technical instructions from videos and documents. Directed integration of vision and language models for contextual understanding and real-time instruction delivery. Oversaw Azure and AWS infrastructure for scalable processing. As CPO, led a cross-functional team using React, Python, AI frameworks, and Unity.
3D Modeler / Shader Artist at Independent / Freelance
January 1, 2012 - December 31, 2025
Virtual furniture for one of the biggest retail companies in Brazil. Dozens of assets, with multiple finishing options for a large AR/VR shopping database.
Art/CG Studio Lead at Studio Abacate
January 1, 2018 - Present
Studio involvement and lead on CG projects across VR/AR and gaming pipelines.

Education

Bachelor in Digital Games Development at Universidade Metodista
January 1, 2015 - December 31, 2017
Business Administration and IT at FATEC - Praia Grande
January 1, 2005 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Retail