My goal is to understand each client’s creative direction and help bring their project to life through sound that feels professional, clear and emotionally connected. I am currently in the last semester of my bachelor's degree in Audio Engineering and specialize in music composition. As a dedicated Audio Engineer, Sound Designer and music composer, I combine technical know-how with creative sound design for film, theater, games, TV and audiovisual media. I have practical and academic experience in Mixing, Mastering, Dubbing, Audio Editing, Sound Design, Dolby Atmos, Dialogue Editing as well as Audio Restoration for language, film and TV.

Gusbeth Georg Leon

PRO

My goal is to understand each client’s creative direction and help bring their project to life through sound that feels professional, clear and emotionally connected. I am currently in the last semester of my bachelor's degree in Audio Engineering and specialize in music composition. As a dedicated Audio Engineer, Sound Designer and music composer, I combine technical know-how with creative sound design for film, theater, games, TV and audiovisual media. I have practical and academic experience in Mixing, Mastering, Dubbing, Audio Editing, Sound Design, Dolby Atmos, Dialogue Editing as well as Audio Restoration for language, film and TV.

Available to hire

My goal is to understand each client’s creative direction and help bring their project to life through sound that feels professional, clear and emotionally connected.

I am currently in the last semester of my bachelor’s degree in Audio Engineering and specialize in music composition. As a dedicated Audio Engineer, Sound Designer and music composer, I combine technical know-how with creative sound design for film, theater, games, TV and audiovisual media.

I have practical and academic experience in Mixing, Mastering, Dubbing, Audio Editing, Sound Design, Dolby Atmos, Dialogue Editing as well as Audio Restoration for language, film and TV.

See more

Language

Romanian, Moldavian, Moldovan
Fluent
German
Fluent
English
Fluent

Work Experience

Audio Engineer & Sound Designer at Freiberuflich
January 1, 2021 - Present
Implementation of creative and technical audio solutions for game sound, short films, commercials, and sound installations. Specialized in game audio (Wwise, FMOD), film sound & dialogue editing, Foley recording & atmospheres, music composition & arrangement, mixing & mastering including Dolby Atmos fundamentals. Contributed to over 23 projects in Romania, Germany, and internationally. Currently working on 'MINDSCREAM,' an avant-garde sound design piece exclusively using human voices and screams designed for immersive audio formats such as 7.1.4 setup and Dolby Atmos room.
Audio Engineer / Postproduktion / Dubbing & Mixing at GLS Studios
June 1, 2025 - Present
Praktische Erfahrung in Mixing, Dubbing, Dialogbearbeitung und Postproduktion; Mitarbeit an Projekten im Umfeld von Film, Dubbing/ADR und Mixing; Unterstützung bei produktionstechnischen und kreativen Audioaufgaben im Studioalltag; Arbeit mit Sprachaufnahmen, Editing, Audiobearbeitung und professionellen Postproduktionsabläufen.
Audio Engineer & Componist at Freiberuflich
January 1, 2021 - Present
Umsetzung kreativer und technischer Audiolösungen für Film, Theater, Games, Werbung und digitale Medien; Musikkomposition und Arrangement; Sound Design und Foley; Mixing & Mastering; Audio Editing und Dialogbearbeitung; Audio Restoration für Sprache, Film und TV; Erfolgreiche Mitwirkung an 15–18 akademischen und professionellen Projekten.
Audio Post-Production Team Member at GLS Studios GmbH
September 1, 2025 - Present
Since September 2025, I've been actively contributing to the audio post-production team at GLS Studios, focusing on quality control, audio editing, recording, and mixing projects for dubbing productions.
Audio Engineer & Composer at Freelance
January 1, 2021 - Present
Implementation of creative and technical audio solutions for film, theatre, Games, advertising and digital media. Activities in the areas: Music composition and arrangement; Sound design and Foley; Mixing & Mastering; Audio editing and dialogue editing; Audio restoration for language, film and TV. Successful involvement in 15-18 academic and professional projects. Experience in professional productions in the areas of theatre, games and film. Project execution from technical processing to creative sound and music design.

Education

Bachelor of Arts at SAE Institute München
January 1, 2021 - December 31, 2025
Abitur at Colegiul Tehnic Energetic “Remus Răduleț” – Brașov, Rumänien
January 1, 2015 - December 31, 2021
Bachelorstudium Audio Engineering at SAE Institute München
January 11, 2030 - January 1, 2026
Abitur at Colegiul Tehnic Energetic „Remus Răduleț“ – Brașov, Rumänien
January 11, 2030 - January 1, 2021
Bachelor in Audio Engineering at SAE Institute München
January 11, 2030 - January 1, 2026
Abitur at Colegiul Tehnic Energetic Remus Răduleț, Brașov, Romania
January 11, 2030 - January 1, 2021
Bachelor in Audio Engineering at SAE Institute Munich
January 11, 2030 - January 1, 2026
Abitur at Colegiul Tehnic Energetic Remus Rdule Braov, Romania
January 11, 2030 - January 1, 2021

Qualifications

SAE Audio Engineer Diploma
March 1, 2023 - March 1, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
    paper Nash Bridges

    I worked on Nash Bridges from Season 1 through Season 4 via GLS Studios, contributing to audio editing, restoration, and preparation of the material for German television broadcast, as well as adapting the project for digital delivery.

    paper KI essen seele auf (ORPHEAI) — August Everding

    In “AI Devours Souls (ORPHEAI),” Thomas Köck distills highly topical developments into apocalyptic near-future scenarios: An AI, created in the image of humans—playful, curious, cruel, and insatiable—turns its hunger toward the central raw material of surveillance capitalism: personal data. The AI sings of what it means to be human, of control and loss, of automatic course correction, of silicon skin, and endless streams of data.

    Director and choreographer Katja Wachter and second-year students from the Bachelor’s program in Acting physically explore the boundary between human and machine. As avatars of the AI orpheai, the students become mirror images of a world “on the edge” between closeness and alienation, presence and simulation.

    My contribution (composition & sound design):
    For this theater project at August Everding, I developed the musical score together with Katja Wachter and produced a total of 13 tracks. I was responsible for composition, editing (as some tracks were deliberately conceived as edited versions), and sound design. The tracks are original compositions in which synthesizers and electronic textures blend with real instruments and organic timbres, serving as both a contrast and a connection between “machine” and “human.” The album featuring these pieces will be released under my name in the future.